Part 30: Bride of Chosen Palace
30: Bride of Chosen PalaceWelcome back! Before we plunge back into the mouth of madness, let's take a look at what we scored from Kaleb.
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Achilles Heel is identical to Corgan's Observe power - it shows us the name, level, health, and time bar of one enemy. It's not all that useful.
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Affect All, however, is :hellyes: in card form. Attached to any spell, it will spread it to all enemies or all allies for an additional 10 core.
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So you can do things like this.
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Or this.
Affect All will be a staple of our casting for the rest of the game, and in a little while we'll get the cards needed to have even more fun with it. For now, though, let's check out the freed Wind City.
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Sadly, most of the NPCs still have the same dialogue.
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We'll need this much later.
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Really, Wind City's populace aren't that interesting even after they've been freed from Chosen oppression. We aren't done here yet, though...
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...because the shops have gotten a major upgrade. For the next little while, this is where you get the latest and greatest gear.
$110,000 later, it's time to find out where to go next, in our usual fashion: talk to Azziz.
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Alisa tosses us the key to the Shell 1 sewer system, and we head back to Shell 1 to sneak back into the Palace.
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The sewers are just a linear path with enemies in it.
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At least we get to try out Badu's new SonicStrike ability. It's not very effective...
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This looks familiar! Run around, kill Chosen, flip levers, open doors.
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There's some captive monks here, but if we try to talk to them...
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...they turn out to be Chosen ninja in disguise.
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I don't think I can emphasize enough how much of a pain in the ass these guys are. They don't hit that hard, but the combination of Cloak, Barrier, Haste, and Stun means every fight with them lasts forever.
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There really is nothing interesting here, nothing we haven't seen before - the areas are new, but the decor and enemies are the same. But while we're here, let's do a little detour.
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BULLSHIT
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MARDUK
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SUMMON
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OUT
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OF
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FUCKING
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NOWHERE
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AHAHAHAHAHAHAHAHA FUCK YOU HOW DOES IT FEEL NOW
Ok, I'm done now.
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A new area has been opened near the throne room. Same rooms. Same enemies. Nothing to see here.
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Anyways, the goal of all of this running around is to get the Green Palace Key, which lets us back into the throne room. As we enter, we get cutscened.
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Doskias as barely stepped out when Maya et al arrive.
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Why do they come to me to die?
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Now that we have All, this is the opener for pretty much every boss fight for the rest of the game.
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And a good thing too. Kaleb actually hits pretty hard.
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The fight mostly consists of Lobo and Badu stabbing him in the face while Maya heals.
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Also, since we have All, Mirror, and Slow, we can caste Haste All now - albeit at a ruinous cost.
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Kaleb leaps to freedom, but he leaves something behind.
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We run back to Azziz with the plans, to find out that events have progressed.
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Buckle up; we're finally done with the Palace, forever, thank god, and things are about to get heavy.
Who do we take with us into the Rift? Bear in mind that Corgan is unavailable, so your choices are any of two of: Grubb, Runner, Led, Selina, Araym, Badu, and Lobo.