Part 12

Heading out of the Undersea Palace (or whatever) the first thing we run into is the spiky purple urchin. Considering that regular sea urchins are about 2.5 to 5 inches, this thing is enormous and has a correspondingly enormous amount of HP. They’re very slow, however, so it’s no great problem to kill them before they close in on you. Sea urchins are environmental monsters who don’t have lairs.

Right around the corner we have Sea Horses, which are just as slow as they are in real life and only slightly more threatening. You can pretty much stand in one spot and just keep swinging as they approach you in a steady stream. Clearing out the Sea Horse lair opens our pathway to move on, but before that…

We’re actually right next to the stairs up to the first island we visited.

The last lair on the island is a nest of gorillas… take that you banana stealing, barrel rolling freaks! And the results of clearing the lair…









Next up, the Jellyfish. They tend to rush you in straight lines, and can get an attack in before they get over their mercy invincibility from spawning. If you’re slightly offset then it’s easy to get in an attack or two safely. Clearing up their lair opens up a staircase to let us proceed, but we need to head back to move forward.





Going back out a couple sea urchins and the like are enough to boost us up another level. With the Bubble Armor, we’re actually just a bit ahead on Defence. Wait… Defence? What are they, British?

A winding path, with jellyfish free to charge over the sea-floor foliage while we have to go the long way around. Clearing the lair opens up a shortcut right next to its location, meaning that we can save about 10 seconds on future trips.

There’s also a lair of jellyfish to the south, releasing another one of the mermaid dancers back into her troupe.

At this point there’s a few side paths we can explore and lairs we can clear, although we’re very limited as to where exactly we can go. The jelly lair just drops down a set of stairs to let us move along.

A bit more to the left (west) along the seafloor we can find some unfriendly hermit crabs. They’re considered to be “metal enemies” when in their shell, so we can stun them with our current sword but they have to be standing up and moving before we can kill them. You don’t want to actually hit them with this sword when they’re hunkered down, since that just means they’ll sit there for an even longer time.

Eventually we’ll run out of things to kill, so we have no choice but to continue on to Rockbird. The existence of all these stairs suggests the presence of some kind of amphibious species, but it doesn’t seem that there are any present.



Despite having no discernible palm trees around, there are baby palms wandering around the the island. We must destroy them before they take root!


Clearing the lair drains one of the many lakes in the area, exposing a new lair for us to clear and exploit. I feel sorry for the poor gorillas trapped under the water. Incidentally, their lair is holding a mermaid. Due to being severely beaten up this marked a good time to head back to town, although








Clearing up the next lair (I can’t even remember what kind) clears a pond to let us move on to a Firebird lair hidden beneath the waves that’s hiding a blue diamond who gives us some bonus experience. Never a bad thing to see.


Seeing the guppies flopping around never gets old. Another set of lairs, another undersea gorilla, another mermaid held captive.

The next reveal provides a couple of treasure chests containing 60 gems and an entirely superfluous medical herb. The mid-island recharge is welcome at least.


The continual slaughter is enough to pop us up yet another level. We can’t even be halfway through the area, but we’ve already gotten three levels at this point.

This area is pretty much a succession of lairs that drain another pool that contains another lair to drain another pool. The culmination is this pool:

You’re looking at two gorilla lairs that, when cleared, open up your access to the two palm tree lairs, one of which releases a third mermaid statue to let us proceed and one of which releases…







And with that we’ve got our third soul. We’ll just have to see what it actually does.


Next update: You call THIS all inclusive?