Part 184: Alternate scenes
![](1-psxfin_2011-06-26_18-07-46-51.png)
This time, Let's save Kouji! First thing we do is cast Trust on him to-
![](2-psxfin_2011-06-26_18-08-35-34.png)
...Well fuck. Since healing isn't an option, we're going to have to try and destroy the ones right next to him and reduce his damage as much as possible.
![](3-psxfin_2011-06-26_18-11-01-57.png)
One down, but that's all I was able to beat. Let's hope it's enough.
![](4-psxfin_2011-06-26_18-11-34-28.png)
Fingers crossed...
![](5-psxfin_2011-06-26_18-12-28-43.png)
And Kouji just barely manages to survive! Now we just move Tetsuya next to him and we will have saved him.
![](6-psxfin_2011-06-26_18-13-01-93.png)
![](7-Kouji_wat.png)
![](8-Tetsuya.png)
![](9-Kouji.png)
![](10-Bat.png)
![](11-psxfin_2011-06-26_18-13-13-35.png)
![](12-Tetsuya_determined.png)
![](13-Kouji_shout.png)
![](8-Tetsuya.png)
![](14-psxfin_2011-06-26_18-13-23-22.png)
![](7-Kouji_wat.png)
![](8-Tetsuya.png)
![](10-Bat.png)
![](15-Ryouma_shout.png)
The ground begins to shake.
![](10-Bat.png)
![](7-Kouji_wat.png)
![](16-Tetsuya_ohgod.png)
![](7-Kouji_wat.png)
![](16-Tetsuya_ohgod.png)
![](7-Kouji_wat.png)
Kouji moves to a nearby Mountain
![](17-psxfin_2011-06-26_18-14-07-76.png)
![](7-Kouji_wat.png)
![](7-Kouji_wat.png)
Kouji falls into the mountain!
![](12-Tetsuya_determined.png)
![](18-psxfin_2011-06-26_18-14-44-05.png)
And the rest of the scene plays out the same way it did when we didn't save him.
![](19-psxfin_2011-06-27_00-31-54-35.png)
Another difference is the the reinforcements won't arrive until turn 3. I assume because they're supposed to appear one turn after the MazinKaiser scene.
Here is the Fire Blaster video that I promised as well.
![](20-psxfin_2011-06-27_01-22-17-30.png)
![](21-psxfin_2011-06-27_01-24-46-19.png)
![](22-psxfin_2011-06-27_01-24-48-77.png)
Anyway, I know you don't want to watch me tear through all of the grunts again, so let's just skip to the end, shall we?
![](23-psxfin_2011-06-27_01-31-11-46.png)
Let's just destroy Shin Getter and get this over with.
![](24-psxfin_2011-06-27_01-31-33-94.png)
Shin Getter blows up!
![](25-psxfin_2011-06-27_01-31-46-40.png)
![](26-psxfin_2011-06-27_01-31-52-64.png)
And quickly shows up again.
![](15-Ryouma_shout.png)
![](10-Bat.png)
![](27-Ryouma_grit.png)
![](28-psxfin_2011-06-27_01-33-10-96.png)
![](29-psxfin_2011-06-27_01-34-28-03.png)
And the rest of the mission remains unchanged.
![](30-psxfin_2011-06-27_01-35-45-13.png)
I should also mention that destroying Shin Getter will also prevent you from getting the Skill Point for this mission.
![](31-psxfin_2011-06-27_01-40-32-03.png)
![](32-psxfin_2011-06-27_01-38-25-89.png)
Our reward for saving Kouji is a powered up version of Mazinger Z, which gives it a general stat boost, makes it's attacks stronger, and also gives an additional attack, the Wind-up Rocket Punch.
![](33-psxfin_2011-06-27_08-35-51-77.png)
![](34-psxfin_2011-06-27_01-38-45-20.png)
Destroying the Shin Getter will give us the powered up Getter Dragon, which upgrades it's HP and EN, and also gives it's attacks a massive power boost. (Before it's Shine Spark had a power of 5150, now it's 5700!
I'll go into MazinKaiser and Shin Getter's Robot Roll Call after I finish the other route.
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For the purpose of this LP, I will be keeping the Powered up Mazinger Z, as well as getting the Shin Getter.