Part 8: Session 5 Part 2: Come to Rainbow Rock! *Clap* *Clap*
Everyone done leveling up? What feats did everyone take?I got Diehard.
Nice. You know, that feat also allows you to stay conscious in negative points. You shouldnt push it, though, since youll still lose hit points for taking standard actions.
Lewis, what about you?
Combat Casting, naturally. Ill need that considering how often Ill be wading into melee.
Weapon Finesse for me. Hopefully now I can actually hit things.
Suzie, what did you get?
Just Dodge.
Hal, did you really use your free spells to get buff spells?
Theyre pretty much the best thing available for Wizard 2 spells. Plus I got Craft Wondrous Item.
Why? Dont you lose experience for crafting magic items?
Since there are no large cities where were going, Bob wont let us buy equipment straight out of the DMG, and there wont be enough standard buff items in the module, so Hal and I decided this was the next best thing. Besides, D&D 3.5 uses catch-up XP, so Hal will never lag too far behind.
Plus I totally get to claim workshops now. Im gonna be a one-dwarf crafting supercenter. Not that we really have the money to buy items even at half off yet.
Speaking of which, Bob, what did the giant have on him?
Damn! Now that is what Im talking about!
Mind you, its still fairly short of where level 3 characters should be for individual wealth.
Does that include the +1 Holy Sword?
Liquid assets are also important.
What if I told you about the magic Elven Chain and magic cloak on the ground nearby?
Now were getting somewhere (although I suppose well drop 100 gold for each magic item we need to identify). Go ahead and mark it down, William, but dont wear it yet; I wouldnt put cursed items past Bob.
Especially not after what you did to that poor giant.
So is that it for the Meadows?
No, we still need to find that Rainbow Rock. You remember, the one we came to find from the beginning?
Oh yeah, I keep forgetting about that thing!
So after a few more skeleton attacks, some rest,
And finally a little diversity just for the hell of it
Found it!
Underneath the stone, you discover a modest cache of coins, a few pearls and a ring, the High Priests lost holy symbol, a strange figurine, and a crumpled note.
What does the note
Suddenly, even more skeletons erupt from the ground! Three have long pikes, while the fourth casts a spell. Roll Spellcraft alright, the spell is Desecrate.
Damn, so much for the easy way out.
Desecrate makes Turn Undead impossible, then?
It gives me a penalty to the Charisma check, and since I already have a negative there, theres basically no way Ill be able to turn these guys. By the way, I think piling on the priest will be our best bet, folks.
Hal?
Embiggening, usual target. You are huge, William! You must destroy their huge guts!
But theyre skeletons. They dont have guts.
You dont let me have any fun.
I can still hit him, though. So with the damage reduction, that should make it 13.
We really should have brought some bludgeoning weapons.
I guess I fell too much in love with the greatsword. Oh well, at least its not as bad as it could be.
The skeletal priest casts Shield of Faith, and the other three take five-foot steps to get out of retaliation range.
I think Im starting to hate five-foot steps.
Well its not that hard to declare that youre doing the same.
But it is hard when you have to pull it out of a three-deep radial menu instead of just freaking clicking!
11 damage, not too bad. How is the priest looking now?
Its pretty worn down. You think another hard strike or two might finish it off.
Well, get to it, William.
No, see on the app? The only way you can use Burning Hands without getting in range of the pikes or hitting your allies is to hit the one to the side here.
Oh, fine then. Man, Im still not used to this frail as a reed aspect of mages.
It comes with the territory. Phenomenal Cosmic Power itty bitty hit point count.
Thatll do. The skeletal priest is no more.
Cool.
Damn, thats enough to make me dying.
Dont worry, Garrett, I shall avenge you!
Well, thats the last one.
Finally. Its like the rest of you cant even hit half the time.
Well, at least we softened them up for you.
Maybe a bit, but what I didnt mention before was that William was dealing almost their full hit points in damage each time he connected with one of the pike skeletons.
Jesus.
So he basically killed all the pike skeletons himself? Who killed the priest, then?
Also me.
Oh, right. Bob, Im going to take the skeleton priests mace, even if its nonmagical. Hopefully I can at least deal better damage next time.
By the way, William, how come you didnt bother Raging today? I think both the giant and the priest fights would have been good times to do that. Its not like it takes any time to do, either.
Sorry. Keep forgetting.
Wait, so if he was off by so little before do you mean William could have killed the pike skeletons in one hit each if he had Raged?
Looks like it, yeah.
We should probably pack up, guys. Between the combat and the leveling, its gotten pretty late.
Good game, people. Maybe we can do the Moathouse next time. And William, remember to Rage next time!
Just repeat to yourself, WILLIAM ANGRY! WILLIAM SMASH!
Yeah, Ill keep that in mind.