Part 3: Hyper-Bracer Estelle

Welcome back. Last time, we messed around Rolent for a while, and then finally got started on our Bracer Exam. Our mission? Infiltrate the sewers. Let’s get started.

This is one of the various dungeon themes. It’s not bad, but it’s not exceptional either.

And finally, we get access to our first dungeon. Of course, it’s a sewer, as sayeth the law of RPGs.


Yadda Yadda, free healing here.



The system then goes on to explain encounters. There are no random encounters in Trails. Instead, all enemies appear on the map. If we run into them from behind, we gain the advantage, and vice versa.

This is the default battle theme for the game. It’s pretty jazzy, which is a unique sound for a battle theme. It’s not quite to my tastes in the same way the pretty rocking music from Ys is, but if fits the game better, and it’s still quite good.

For tutorial purposes, we only have a couple options available to us. Which means, sadly, that there’s no time for Arts and Crafts. Just like in real life

Like FFX, Trails uses a turn order system. Our units take actions in the order shown on the left. Different actions will make our next turn come either quicker or slower. Nothing too unconventional.
Item is self-explanatory, so I’ll move on to Move.

Trails has a pseudo grid based thing going on, making it like an SRPG in some ways. That said, unless you’re doing some particularly clever strategizing, you rarely need to use Move directly, because:

If you select Attack, your units will automatically move as close as needed to attack. The orange circle is our total attack range, future units have long-range weapons, but Estelle and Joshua need to get up close and personal to fight. Joshua more so, Estelle’s staff has a slightly longer range.

We can also hit square to analyze an enemy. Higher percents mean we do more damage with that element.


This fight is super easy, the enemy won’t do anything while you murder it. I don’t even think it’s possible to lose.

Whoever gets the kill showboats a little.





Estelle Bright, 1186-1202. Should have actually written in the monster guide, instead of just saying it. Her last words were: (Getting mauled by monster).




The Moth clusters are on the verge of death (how the hell is a moth cluster an enemy? A mild nuisance, maybe), but physical attack will whiff, so let’s use magic!

Using arts costs EP, and they don’t fire off instantly. Instead, different arts have different cast times. Furthermore, we aren’t limited by range, like with our weapons. Anyone on the map is fair game.


Again, neither enemy will move, so we can feel free to snipe them with our arts. Stone Hammer is another single-target art, learned via Earth quartz.






Now we can use crafts. Crafts are the real bread and butter of the combat system. Everytime we attack, or get attacked, we restore some CP. Using a craft takes CP. Now, the thing is, CP recovers pretty fast, so you’ll consistent be using crafts in every fight. Having an inexhaustible resource for special moves helps keep things fresh.
Estelle’s only craft at the moment is Morale, which boosts the Strength of every ally in a given radius for a couple turns. It’s good, but it’s not as good as:

Dual Strike. It only costs 20 CP, and pretty much restores ~5-10 CP per use, so Joshua is consistently hitting for twice the damage of anyone else. This is why I prefer to let Joshua take on the fighting role, murder is pretty much his business, and he’s damn good at his business. This isn’t even my favorite craft of his.
Yet again, we’re free to wail on them until we win.

Moving on, we find a Reviving Balm in a chest. If your HP is 0, you can stop feeling bad, because this changes that.

Examining a chest twice will get us a humorous quip. It differs from chest to chest, and never gets old. One of the little touches that makes the game.

JRPG.txt



S-Breaks are the game’s Limit Breaks, although fast restoring CP means they’re fairly frequent. They also have another catch...

We attack, putting ourselves over the top...

And then we say nuts to the turn order, and move again. An S-Craft can be used at any time, even between enemy turns. Estelle’s S-Craft also has infinite range. It’s pretty fun to be able to mess with the turn order like this, and opens up some neat options.


Estelle has a simple S-craft for a simple girl. She takes a staff, she takes an enemy, then liberally applies the former to the latter.


Joshua’s is much more flashy, to say the least. Whatever happened to a good, old fashioned, Pummel? I’m glad Estelle’s got her head on straight, at least.

Needless to say, it’s another easy win.

Rusted doors, my arch nemesis!



It’s time for pretty much the last mechanic of the combat system, turn bonuses. At fixed points in the turn order, there can be various bonuses. Whoever get their turn gets the bonus, whether it’s an enemy or an ally. The bonuses we’ve got here aren’t that huge, but there’s some bonuses that are very important to strategize around claiming (and preventing enemies from claiming.) This new mechanic, as you may have noticed, has great synergy with S-Crafts. It’s fun.
I’m like the gameplay overall. It’s unique, moves at a brisk pace, and can be fairly strategic. I say can, because fun or not, it is fairly easy. If you’re doing all the sidequests, you shouldn’t have much trouble.

Neat!

This is the first real fight of the game, although it’s real in the sense that golf’s a real sport.

Yeah, I went there. The enemy will actually attack you this time, but they don’t do enough damage to be at all frightening.

Don’t actively ignore what the tutorials have taught you, and victory is all but assured.



Four more even smaller boxes?





I’m pretty sure Estelle’s got plenty of practice failing tests. And besides, mystery boxes! Boxes of mystery! Who could resist.







God damn it Estelle!

Never mind, false alarm.



It’s medicinal! Oh wait you mean the boxes
Handed over Small Box.





Of course she didn’t. For unrelated reasons, she may now owe some people over at the bracer guild some money.











And now we get paid! And it’s enough for two more pairs of sneakers! Estelle’s going to party tonight. We also get some other stuff. But I’ll take a bow and let the game explain that.)






Don’t be weird Joshua, gosh.
---


Scherazard holds out two small boxes.






Estelle and Joshua open the boxes.
And then they both fail the Bracer Exam.
Received Junior Bracer Emblem

I like the bracer emblem, it’s pretty cool looking.











I think she’s excited. She seems excited.




We’ll see this again later, but I like how Estelle has an off switch, for lack of a better word. I’ll talk more about it soon, suffice to say it helps ground the cast.



Nah, that’s all the ‘stache.


Schera walks out...





Surprising no one, it seems there may be more to Cassius then meets the eye.



---
We regain control of our characters now...





Ridge: It looks like your training is over, isn’t it? I’m humbled to know that you two are the youngest ever to pass the bracer exam.
So yeah, apparently this is a thing. It feels kind of contrived, since it’s hard to believe that Estelle and Josh could pass it, and yet nobody else their age ever tried and succeeded.
Nepotism at work?
Ridge: I have to get back to work now, but if there’s something you don’t understand, give me a holler.
With that done, we leave, to walk the streets of Rolent triumphant, and show anybody who cares our shiny new emblem. And anybody who doesn’t care, too.
---



Luke: Oh great, it's Estelle...
Pat: Hi there, Joshua!
Pat’s a good kid. I like Pat.
Luke sucks.


The sewers and the roads? This is a dystopia why is no-one worried? They’re all around us.
Luke: You're such a pest, Estelle! Don't you know there's no room for GIRLS to be sticking their big fat noses in BOYS' business? Quit acting like you're a bracer, you wannabe!


...Maybe? I don’t get it.
Luke: What...? N-no way! You're full of it, Estelle!
Alright, I guess it was a good burn. I don’t see it.

Estelle being amazingly smug about one-upping some kids is really funny. Especially since it’s obvious this isn’t the first time Estelle’s gotten real serious about showing these darn kids whatfor!

You hear that Estelle? Now that’s a burn.

Pat: Wow! You two are great! I'm so happy for the both of you!
You’re a good seed Pat.


Luke: Th-this isn't fair! I was supposed to become a bracer first... I can accept that Joshua became a bracer before me...but getting passed by the likes of Estelle...


You sure showed those young children who obviously have a crush on you. Smash those those dreams!

Luke: You'd better watch out, Estelle! I'm going to go train at my secret base and before you know it, I'm gonna be a bracer, too! Come on, Pat! Let's go!
Pat: A-all right...I'm coming... See you later, Estelle! Bye, Joshua!










---
With that brief and soon to be relevant diversion over, we can and talk with some of the villagers again.

Alan: Scherazard's quite the exotic beauty, wouldn't you say? She's got that fascinating charm that people in Liberl don't have.
Damn it Alan, still? You’re better than this.


Alan: I've actually gone drinking with Scherazard before. But the strange thing is, I have absolutely no memory of that time. Ha ha ha, maybe I should try and ask her out again?

Sounds like a good time! Or a bad time. That’s the fun of memory loss, you never know!
Anyway, there’s not as much going on as before, but there’s still some interesting conversations to be had.

Hey, look, a customer. One customer. Just saying Verne, you catch more flies with honey than being a terrible innkeeper.
Verne: She appears to be a student from THE Jenis Royal Academy. I’ve heard she’s come here to study about Rolent.

Well, that was boring!

Freddy: Congratulations, you two! So you've finally become bracers, huh?



You did a pretty fantastic job of forgetting there was a test, not understanding the concept of a practical exam, and almost failing at the last minute. Not going to lie there.


Freddy: But, Estelle. Now that you've become a bracer, you're going to have to get over your little...uh, problem, with orbal arts.
Her non-existent problem. I seriously don’t get it. She’s a perfectly good caster.

Freddy: Ha ha ha. If you have any other business needs, don't forget to stop by.
Maybe if you didn’t insult us we would.

Things are looking grim for our lovelorn Armand.
Armand: It doesn’t seem like she hates more or anything...
Let’s find out! (She probably does.)

Ellie: But this place is NOT my ideal situation.

Ellie: Of course it is! This could be the memory of a lifetime! It may be the place that comes to my mind when I’m an old grandma. I just can’t accept an alleyway this as being THAT place.

People here are weird.

Claire: But I’m partial to both you and Joshua.
And the kids have inherited it.
Let’s talk with someone a little more normal. Like a weapon’s dealer.

Elger: So how’d your training go?
Elger: That emblem on your chest means... I shouldn't have expected anything less from Cassius' kids...

Elger: I see, but, well... I knew you were going to have to give up your part-time job here sooner or later.

Elger: Don't sweat it. I knew it'd happen eventually when I hired you on. It's a shame, though. There's hardly anyone out there with as good an eye for weapons as you. But that's the path you've chosen. So get out there and show us what you're made of.
Turns out Joshua’s a weapon nerd. I can’t say I’m surprised. Now let’s finally do what Cassius asked us to do. Uh... what was it? Buy sneakers? No.. uh... right, newspaper.



Rinon: Yeah, it came in a little after noon.

Yeah, don’t be mean to Hyper-Bracer Estelle like that.

Rinon: That comes to 100 mira, please.
Purchased Liberl News - Issue 1
If you’ve spent all your money, Joshua ends up covering it for you.

Rinon: It sure does. The Liberl News has an excellent reporter and camera woman who have done a great job reporting the latest and most reliable news. They're even supposed to have a running story related to Queen Alicia's birthday celebration. One more thing before you go. This gift is my way of saying congratulations. It's a free sample item I received with my shipment of goods-- but don't hold the 'free' part against me.
Received Recipe Book.


Rinon: You got it. When you get hurt fighting, if you just limit yourself to healing balms all the time, it's going to cut pretty deep into your wallets. This is where a Recipe Book comes into play. If you eat food to recover your strength instead, it's basically free. Assuming you have all the ingredients, anyway. So, if you eat something new, write down what's in it, and you'll have lots of recipes in no time. So how about we try this out? Go ahead and eat this cookie, Estelle.
Received Maple Cookie

Ate Maple Cookie
Learned [Maple Cookie] recipe.
Rinon: Basically, all you have to do is eat the food to learn the recipe. It's as simple as that. As you're traveling about, you should eat whatever food you come across that you haven't had an opportunity to try before.
Yeah, so Estelle can literally learn how to make any food, from scratch, by eating it once. She’s not a bad chef, she’s not a good chef, she’s a damn prodigy.


Rinon: That's the spirit! And in passing, if you're in need of any ingredients, I'd be delighted to service your cooking needs!


The game explains cooking to us quickly. It’s pretty simple: There are two types of recipes, Sit-Down, and Take-Out. Sit-Down meals are generally more effective, but they’re used as soon as you cook them. Take-Out recipes add a new item to your inventory that can be eaten at any time, even during battle. There’s a lot of foodstuffs with effects that normal recipes can’t replicate, some of which are good, and they’re generally more cost-effective than standard healing so try to learn every recipe you can.

To get ingredients, we either buy them, or consume the flesh of our enemies. We are terrifying people.

Pretty much every restaurant in the game has its own speciality, that you eat automatically when you buy it. We can also buy some foodstuffs.

While we’re still kinda incredibly poor, that won’t last long. So while I don’t do it now, I generally buy every foodstuff I can, then use them in battle when I need them, learning the recipe thusly. Finally, we’re done, and we can go give Cassius his newspaper.





Documents, of course, being some nice liquors now that the kids are finally out of the house.







If I’ve learned anything, everywhere is a breeding ground for monsters.












And then the kids die, while we bother weirdly named townspeople. Whoops!
Hell of a first day.
Rhett: And thanks to that, I find myself compelled to buy a new one each time I head to the store. But I get yelled at by my wife for gettin’ so many...so maybe I should cut back a bit. I’ve only got the first chapter of this novel, so if you want I’ll give it to you.

And now we get the first chapter of Carnelia. Collecting all the chapters of this epic is one of the few non bracer guild sidequests. Our reward is disproportionate to the mundanity of the task, but I’ll save that for later.

Oh, and they’re not just random items. We can also read it, if we so desire. Same with the Liberl News. See the Extras at the end of the update.


With that done, we hope our novel related shenanigans haven’t led to some dead kids, and set out on the road.

Flying Felines are pretty easy. They’re weak to all possible elements, and they’re fairly slow. If you get the drop on them, you can probably kill them before they attack. Also, note that there are only 4 elemental efficacies listed, even though there are 7 elements. This means that Time element attacks always do full damage, but never do bonus damage, while Mirage and Space (the last two elements) don’t actually have attack magic of their own.

We can also run into these Lily Movers. They’re super weak to fire, so it would be neat if I’d equipped fire. Oh well.

These early game enemies can actually do a fair amount of damage. You should normally be able to kill them fast enough to blunt the impact though.

Then this happens. This is super important.

The Critical effect boosts Magic, Healing and Attacks by 50%. If you’re not great at math, let me break that down for you. That’s a lot of percent. Playing around these is key.


And what, we don’t get to keep the spider? We could find a use for it!

Eventually we come to a fork in the road. Our destination is to the right...

So we go left.


We find some new enemies on this route. They’re pretty strong.

Whoops!
Dying drops your CP to 0.

You can’t fail to run though, so we’re fine.
I’d normally go back around now, but this way I can show off a gameover if I fuck up.

It was a foregone conclusion. Luckily, you can just retry the battle. Furthermore, the enemies will be made somewhat weaker (you can disable this). This is nice, because you’ll almost always move up to the top of the turn order after your first reset, meaning you can escape and go on your way.

The White Bracelet makes you immune to Blind. It’s probably not worth the trip. Scratch that, it’s not worth the trip, nobody blinds between now and when you’d normally come this way.

A metaphor for the trip as a whole.
We had some fun though.

A quick trip back to Rolent, and we finally make it to our destination.
We’ve done a terrible job so far.


We may have already missed the boat on that one.



Pat’s Voice: I'm scared...
Luke’s Voice: Quit being a baby!
Luke's Voice We're only on the 1st floor of this place...










Luke’s Voice: Wh-what are we going to do?!
Pat's Voice: S-somebody heeeeeelp!

Uh.... man, decisions are hard. Quick, what do we do?
Next time:

---

The Liberl News - Issue 1





Carnelia - Chapter 1









