Part 17: Midnight Train Going NowhereUpdate 15: Midnight Train Going Nowhere
So, remember how I said to flip that first switch in Mummy Desert? That particular Chekhov's Gun is coming into use.
Remember here as well? I mentioned how it was going to be used later.
We'll be boarding this train to proceed with the game. Trust me, it'll help. A lot.
You should watch this. I can't really describe it that well, though I'll try.
Use a special Weapon Unit to attack the oncoming enemies. You can't use any other Weapon Unit, MP Technique, or Item.
So the gist of that is "hit stuff and win". Got it. Also, the Storm Train has some good music.
These are the direction arrows that you have to hit. They're not hard, though they can be in an inopportune location sometimes.
These cannons fire concentrated darkness at us.
And yet they're still less annoying that those missile towers in NumeNume River.
Goddamned bats, need I say more? They'll occasionally fall from the sky; three hits kills them. No EXP though.
This is a good sign. If you see this, you're almost at the end.
The red switches here need to be hit, or you have to start over. Watch until the end of the video to see what happens.
When I saw it for the first time, my reaction was .
Alright, we made it to the end in one piece. The correct path was shown in the video, but it's Forward - Forward - Right - Forward - Right - Left. After that, it's just a matter of staying alive.
It is possible to die on this, if the Bats swarm you enough. They do about 30 damage a hit, which is respectable.
Short update, but that's to be expected for one of the minigame parts.