Part 29: Fake update #4: A tour of Glenborus
Fake update #4: A tour of Glenborus
Let's take a look around the Dwarven Village of Glenborus. There are sights to be seen. All dialogue in this update is from the game.
Let's start with Rowan the pig farmer.
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That dialogue doesn't change if your gender is female, by the way. Yes, the actual game's dialogue includes the word 'shit', but that's the only place.
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In the game, the map labeled Rivellon shows all of Rivellon. But personally, I believe that the planet (or at least continent) is called Rivellon. So I think his claim to be the only headstone carver in Rivellon is an exaggeration. There are a quite a lot of headstones just in this part of the game map alone.
Also, in his house is a unique book for gravediggers. I was planning to show it in Chapter 22, but I found a better spot for it later on.
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Obviously, this conflicts with my fictional backstory for Jeremiah. There also aren't any imp women in the game (as far as I can tell), and certainly none called Foornix. Perhaps this was a deleted quest.
Also, in his back room you can find the 6th volume of The Adventure of the Dreaming Gem.
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Rimmer's ale is very special. We'll come back for some during the course of the narrative. Now, let's take a tour of the area around the town. Here's the map.
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In Glenborus, the local jail is conveniently located beneath the tavern. I get the impression that things get rather rowdy there on occasion.
Rimmer's house is the unlabelled marker located underneath Grod Dungluggers place (please forgive my misspelling).
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East of the town, you can find a whole lot of booze just lying around. Why? Who knows.
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South of the booze, you can find some human thugs/bandits hanging around some barrels and a builder pile. But if you move some of the boulders, you discover that they're concealing a niche in the rock. Inside is a unique Great Sword. I think it's called the Blade of Chaos or something. It's not related to a quest, it's just a nice sword.
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North of Gregar's house are more thugs guarding two locked chests. Locked chests in the middle of nowhere are really annoying, because you can never be sure if there's a key for them or not. I spent two minutes scouring an area in the Dark Forest with the Alt key held down looking for a key to a chest over there. Nothing.
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Luckily in this case, the keys are two screens to the west, barely visible to the un-alted eye. The chests contained some traps, gold, and a couple of other things. Nothing interesting.
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Southwest of the village is the Shrine of Good and Evil. Touch it, and one of your attributes is raised or lowered based on your reputation, to a maximum of +/- 5. If you have a neutral reputation, like I do here, it's a crapshoot.
The portrait pictured is that for a generic entity, don't worry about it. It's used several places, including when you want to walk from one map to another.
In the game I retried until I got +5 to something, in my case strength. That's good, a free 2 attribute points is always nice to have. That's not a typo, I did say that the shrine gives you 5 and that I would end up with 2 free attribute points. You'll find out what I mean by that later...
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I hate this. I do not have any bloody idea what this key is for. There are no chests up this way, or the other way. It's just a context-less key sitting in the middle of bloody nowhere, opening something nowhere near it. I might even find the chest and lockpick it open before finding this key, and then I'll forever have a useless key in my backpack. Screw you, mystery key.
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Further along is a mystery scene of abandoned stuff. Who left this here? Why? Were they practicing using Meteorstrike on that burned tree? Who knows. I like little scenes like this. Either way, it's a free point in Meteorstrike.
That's pretty much all I want to show of Glenborus for the moment. There's not a lot let, really.
Tomorrow's update, Jeremiah goes to war.