Part 48: The River of Gold
Chapter 35 - The River of Gold
Music - "Run, Zandalor, Run!"
Download (Thanks to Grawl)
"About the Game" posted:
This music actually starts in the Dark Forest. Despite the title, it has nothing to do with Zandalor. I think it might once have been used for a deleted scene, now it's just general music for the Dark Forest.
19 Sembten 1218
I was still awake when then first rays of the Sun illuminated my room with the pinkish-red rays of the dawn.
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I had a quick breakfast and left the Blue Boar heading south. The clear skies of dawn were giving way to thick layer of clouds.
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I entered the outskirts of the Dark Forest and encountered a familiar sight outside the Archer's Guild.
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With that momentary distraction dealt with, I continued deeper into the forest, climbing as the path rose higher into the foothills. The sky was completely overcast now.
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The woods here were different than on the plains. Scraggly coniferous trees clung to thin layers of dirt just above bedrock
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I passed by an old dilapidated dock near a small pond. Perhaps in gentler times it was someone's fishing hole. The wind picked up, rustling branches. It seemed that a storm was coming.
I picked up the pace. I hadn't seen any of the dangerous creatures which supposedly inhabited these woods, and I wanted to avoid the rain.
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Through the trees ahead, I could see a plateau, and on top of it was a fort, which looked to be of human design. There were flags flying in the wind, although I couldn't make out what the design on them was.
The path leading to the left seemed to be much less traveled, the grass was taller and closer to the stones. I picked the right-hand path.
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Both paths seemed to be equally well-traveled, and they both apparently led toward the mountains.
I arbitrarily chose the left-hand path. It turned south again, passing beside the plateau with the castle.
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It wasn't long before the road split for a third time. The right-hand path was scarcely traveled, but the left-hand one showed much use.
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I followed the cliff beneath the fort and eventually found a narrow staircase carved out of the rock face. I carefully climbed up, senses peeled for signs of an ambush.
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At the top I spotted some knights, presumably human, watching me. They hadn't drawn weapons, which was very promising.
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I relaxed.
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He took a good careful look at me.
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I glared at him.
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I turned and headed for the stairs. Further to the south I thought I saw houses through the trees, but I couldn't be sure. The road seemed to lead that way. But more importantly, I saw something even more helpful nearby.
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Just a little bit farther in the wrong direction, I found a teleporter platform. It wanted the scroll of the humans, which I had.
"About the Game" posted:
This place is named Rial 'Or. There was a school for mages called Raialor, but I think one of the books mentions that was destroyed long ago. But the pronounciation is different enough.
Yes, the knight's lines about people who have a LOT to learn about sword fighting, and Jeremiah's response were real lines from the game.
Jeremiah will actually be joining the Warrior's Guild later, but as part of a side-quest. The Warrior's Guild teleport is very conveniently located, which is why I had Jeremiah get lost. Incidentally, if you go just a few steps farther south of the teleporter, you trigger a cutscene for a side quest, but I'm saving that for later.
I headed back up the path until I reached the point where the second well-traveled path had split off, and followed it.
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The road led uphill, climbing a narrow rocky canyon at the base of a mountain.
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Unfortunately, the canyon was infested with Forest Trolls. I could sense that they were mean, tough bastards. A couple of hits from them, and that'd be it for me. And there were a lot of them.
However, the walk had been surprisingly trouble-free so far, and I'd already thought of what I'd do if I got into trouble. I cast a spell of invisibility.
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I continued climbing the path up, dodging the mess of trolls, until finally I arrived.
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The entrance to the Dwarven Halls was a marvelous sight. It had been intricately carved right from the stone. I could see a helmeted, bearded head peering out from one of the barred windows.
It finally started to rain, which was my cue to stop marveling. The moat of lava in front of the rock gave out blistering heat, but oddly enough, I didn't feel any of that when crossing the thick stone drawbridge.
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The portcullis rose as I approached. I walked down a short hallway with slots in the walls - likely some kind of hidden weapons in case of invasion. The portcullis closed behind me with a heavy clang.
I emerged from the hallway into a cavernous chamber.
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Music - "Dwarven Clockwork"
Download (Thanks to Grawl)
The chamber was so huge that I couldn't see the ceiling or far walls. It wasn't just because of the darkness, there was plenty of light - more of the strange glowing blue mineral I'd seen in the Aleroth Catacombs. There were many houses of stone constructed on islands created by a flowing stream.
There was a polite cough and I turned my gaze downward to see a Dwarven soldier standing nearby.
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The famous River of Gold was actually a rather shallow river which flowed through the giant cavern. Apparently the name came from the glittering of particles of gold dust on the bottom.
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I continued on through the cavern-city, following the wall, and eventually found the Dwarven Halls teleporter.
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Not far away was the entrance to the throne room.
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The soldier looked indignantly at me.
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Several minutes later, I had finally divested myself of everything I was carrying.
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I entered.
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I left the throne room and retrieved all my equipment. I asked the guard where I could find the jeweler.
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He gave me directions, which were admittedly a little confusing because it involved finding the teleport stones to take me across various parts of the river, but I eventually found my way.
"About the Game" posted:
Everytime you walk in or out, you have to hand over all your stuff. It is easy to bypass, toss a teleporter stone or your stuff into the room and no one will care. The pain is when you put it back on again, you don't get back all the Health and Magic that you had before and only have what you had naked, so you have to rest or burn a potion.
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"About the Game" posted:
There is in fact a quest where we can give him a drawing to make a piece of Jewelry. I'll show it off in a Fake update (much, much later on) because I hate that quest line and there's no way I'd ever make it canon. I hate it, hate it, hate it, and when I get there, you'll see why.
Next Time: Rumors, Bargains and Lies
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Behind the Scenes
Dark Forest Map
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Dwarven Halls Map
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The road in the dark forest is actually pretty darn safe. I really did not have any close encounters with the dangerous creatures until I got close to the Dwarven Halls.
What's fake in this update?
- The Warrior's Guild conversation was mostly fake, especially.
- I added some lines for the Dwarven guards.