The Let's Play Archive

Dragon Warrior VII

by MaskedHuzzah

Part 72: Post 64: In which the party goes triple platinum, and reaches the somewhat anti-climactic but still fairly awesome conclusion of their adventures.

Post 64: In which the party goes triple platinum, and reaches the somewhat anti-climactic but still fairly awesome conclusion of their adventures.

Well, God was pretty tough, right guys?
I should say so.
Therefore, whatever is in the area that he was guarding the shards for must be even worse, am I right?
Good, sound logic Master Link.
Let's kill some more slimes before finishing this up then, shall we?
Well, one more thing. Can I be a PlatKing too?
Well, we'll see what we can do.

Some mass genocide of monsters later...

Now, on to the final land!

Being a slime is surprisingly freeing.
Plus, we're made out of an incredibly precious metal!
Hey! There's a palace right over there. And nothing else. So let's just go on in, shall we?

Behold! XP in it's most condensed form.

That's just a little shy of twice what the second most XP anything can give me. On the other hand, they're one of the rarest monsters of all time and they usually flee immediately, so they're typically impossible to kill.

Yeah, this is like that cave we were just in. The scenery makes no sense.

The MadPlant is just another plant enemy. The DorasBox is a bit worrisome, since it casts Defeat and uses EvilSlash on occasion. But the real trick here is the Deathgon, which casts Chance. Chance has some of the most powerful effects in the game, but is quite random. In this particuar instance, it fully healed everyone - including the party. Less than useful in that particular case, since it was the first round of combat, but the point remains.

The HellHawks are technically quite difficult but have been reduced to simple irrelevance, since everyone on the team is immune to fire, making their HellFire entirely inconsequencial. On the other hand, the DarkMage is probably the most annoying monster in the place. He has lots of hit points, and can cast Revive. Frequently, they come in pairs and keep reviving each other. Just obnoxious.

This is one of the greatest items in the game - when you wear it, each step restores a point of MP to the wearer. Since there are very few items that restore MP, this is incredible.

I think this is 104, but they're just not as important anymore.

This is even better than that ring - the Echo Hat has a low defensive rating, but whenever the wearer casts a spell, the hat duplicates it, effectively casting it twice in a round. Also goes to Melvin, since he's got the most magic.

This is just a big room with two staircases, one of which a statue is facing. We take that staircase up...

And it's the room we found Gabo in all those months ago. So we go back and take the other stairs...

further, cutie!

is pointless. If it be God's will, however, we will defend this area to the death. May the light of the Lord shine down upon these poor souls!

Link, if you seek to fight them, do not hesitate!
Ah, fate... Do you think everything is decided by fate, Link?
Behold! The four elemental spirits! Created by God himself, the spirits each contain the fury of an element! The only thing is, they're pathetic. Even if we hadn't grinded up, we could have taken them. Even if we hadn't grinded up for *God*, we could have dropped them without too much trouble. There's only one of them that's any worry at all, and that's Terra. He can throw rocks. The rest of them usually do piddly little attacks like WindBeast or BlazeMost or Tsunami, which wouldn't have mattered even if most of the party wasn't immune to everything forever. With God, I had to work for it and seriously try to kill him in fewer than 15 turns.

With these jokers, 5 turns. And I just attacked the entire time - no spells or skills for me. *Sighs* Just too easy.

When God created the world, He created two forms of life very dear to Him. We, the Spirits, are one. You, the human beings, are the other. God gave us powers that far exceeded any strength bestowed upon your kind. But there was one thing God gave to humans alone.
A job system that let us become overpowered monsters?
He bestowed the power to grow, the power of endless potential. So yeah, pretty much.

Wait, there's something past them? What's in here?

A return to the mortal world, where I could walk freeely amongst my creations, would be a welcome release. Tell me, child, do you know of a place befitting a God?
Don't you---
Gabo! Silence Melvin!
On it!
I have waited months for this... God, let me tell you of a town where the road is paved with worshippers, where the Godfearing love to tread, a place mutable by it's inhabitants. It's a new place, and while it has had exceeding resident turnover, that is at an end. This town is named Grindton, and it's just a little southeast of Estard castle.
I have kept watch over the town of which you speak since it's inception. I accept your immaterial offer, human. Grindton shall now be my resting place.
Did... did that just happen?
Let's go check.

Screw you, Brugeo, we've won.

presence of the Creator, unable to deny your recalcitrant ways. Do you wish to test your mettle?
So, we beat you up three times just so that can beat up the spirits. Beating up the spirits lets us talk you into living in Grindton, where we can beat you up whenever we please. Is that it?
Well, yes.
Well I suppose that that, as they say, is that. Adventure's over, everyone.

And that, gentle readers, is Dragon Warrior 7. The thread's going to remain open for a bit longer as I, well, fix the posts and then set them up for the archive, but if there are any more requests, just mention 'em.

Game time: 368:47

TinyMedal Count: 104

New Items: GoddessRing, EchoHat

New Monsters: Metaly, Metabble

Note: After a certain point, I just said, "FUCK IT!" and gave Aira a PlatKing heart, though I had all the pieces leading up to it.

Level: 56-77
Class Titles: ArchMage, Master, Admiral, BigBoss, General, TruTalent, Sea Dog, SheepLord, BeastLord, Faust, Chosen One, HiPriest, Martyr, Avenger, Demigod, KingSlime, ColdBlood, Drakon, Marcolara, Armagedon, ThorRat, BigPussy, GoldGolem, Machinoid, Mecha-X, Grandreal, Beelzebub, SlimeIdol

Level: 51-71
Class Titles: TruTalent, General, Master, HiPriest, Martyr, Avenger, Demigod, ThorRat, Marcolara, Armagedon, Grandreal, Drakon, StoneWall, SlimeIdol,
New Skill: Flash, RainSlash, Giggle, ChargeUp, Meditate, FireAir, BlazeAir, IceAir, Scorching, FrigidAir, Ramming,
New Spell: Lightning, Increase, Ironize, BeDragon, Crack, HealUsAll, Change, BigBang

Level: 53-72
Class Titles: KingSlime, WyvernNite, HellShell, SheepLord, Novice(Thief), Marcolara, Phoenix, Armageddon, EvilDead, Sexy, Pandora, BigDummy, ThorRat, GoldGolem, Drakon, SoulEater, Leviathan, Machinoid, WellDone, WitherWing, ColdBlood, Diamond, Inferno, Azazel, Eternal, BigPussy, GrandReal, Marid, Apocalypse, GodHater, DoomBloom, Abominoid, Mecha-X, HolyCock, Beelzebub, SlimeIdol
New Spells: Hellblast, HellFlame, DeMagic, HealUsAll, Change, BigBang
New Skills: BoltSlash, IceSlash, GigaSlash

Level: 51-70
Class Titles: Minstrel, TruTalent, Fool, Icon, Archmage, HighPriest, Prophet, Ragnarok, Marcolara, WitheWng, Pandora, HellShell, WyvernNite, SkyDevil, WellDone, DoomBloom, HolyCock

Class Titles: Master, TruTalent, HiPriest, Novice (Thief), Martyr, Minstrel, Fool, Icon, ArchMage, Prophet, Ragnarok, General, Ronin