The Let's Play Archive

Dragon Warrior VII

by MaskedHuzzah

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Original Thread: Their methodic jiggling is making me queasy! Let's Play Dragon Warrior 7!

 

Dragon Warrior 7 posted:

In the world, only this island is...

You plan to become a humble fisherman on peaceful Estard Island, the only land in a world of ocean. But when you discover the artifacts from an ancient land, you tear the fabric of time and unveil the world that once was. Transported to past lands, you must solve their mysteries and break the spell of annihilation. Prepare for your destiny!


2001, Enix was still standing tall and fighting the neverending onslaught of Square. They decided to release a new Dragon Quest Game (Aka Dragon Warrior) - the first in several years (The previous game, Dragon Quest 6, was released in 1995 for the Super Famicom, and was Japanese only).

So, Let's Play Dragon Warrior 7!


So, why do Dragon Warrior 7?
I wanted to do an LP, I checked the request list, and I saw this one on it and it clicked. I've put quite a bit of time into this game and I want to show it off for people who would otherwise ignore it. The setting is fantastic, and the writing is the best of the series, and the job system is just spectacular.

Dragon Warrior? Where have I heard of that before?

Well, it could be from any number of things. There were four games released for the Nintendo, 2 released only in Japan for the Super Famicom (that are being re-released on the DS), scads of remakes (1-5 have been remade for the GBA/DS), plus you may have heard of it from either of the Let's Plays for the excellent games Dragon Warrior Monsters or Dragon Warrior Monsters 2).

Okay, why is this game so special?
Three main reasons - One, it has a truly epic plot, though it takes forever to develop, with dozens of mini-plots, sub-plots, and side plots. Two, it has one of the most in-depth job systems of any game I've seen. Three, there's just a lot of stuff to do! Over the course of the game, you can build a town from the ground up, help fill a monster park, become the Smartest Man in the World, collect TinyMedals (The original TACO (Totally Arbritrary Collectible Object) of video games), become the Strongest Man in the World, reunite the peoples of the world, play in casinos, become the Most Stylish Man in the World, and save the world.

And that's not even counting the post-ending content.

Hrmm, this all looks familiar...
The bulk of the character and monster design of the series comes from a little known manga writer by the name of Akira Toriyama. It's entirely possible that you've heard of him or seen one of the mangas or animes he is responsible for.

So, how is this a Let's Play?
Audience participation is gonna be minimal at first, because for a while there won't be anything to really decide on. It starts off incredibly slowly but gets its payoff later. So, when possible, I will ask for audience participation for various decisions and fulfill any requests as best I can, but other than that I'll just be transcribing the game and doing a great deal of off-screen grinding. Of which there will be a lot - this game involves a lot of levels.


Characters so far:

LINK!

The Hero of the game. He's 16 years old and a son of a humble fisherman living in the tiny fishing vilage of Fishbel. You guys need to give him a name so that we can get this show on the road! He suffers from Silent Protagonist syndrome, so he pretty much just goes along with what everyone else wants to do, but we'll be trying to give him some personality over the choice of the game. He's good all-around, and gets various support magics by default.

MARIBEL!



The traditional whiny, controlling shrew character, Maribel is the daughter of the richest man in Fishbel. She believes that she should be able to tell the rest of the party what to do, and the Hero usually goes along with it, since he's a chump. She innately gets various attack and debuff magics, like Blaze and Sleep. Maribel tends to be better at magic than the rest of the party, but worse at just hitting things.

KIEFER!



Though he's the Prince of Estard Isle, Kiefer only wants to go adventuring and finds the duties of princeship to be annoying things to ignore whenever possible. Since he's the hero's best friend (Not a lot of people on this island) Kiefer makes the hero follow him and help him on his expeditions. He picks up sword skills and slashes over the course of the game without any effort and is just generally good at hitting things with swords.

GABO!


A wolf raised by wolves and then by other wolves until he was turned into a human by a monster, Gabo joins the team a little bit into the game. He follows the party and is generally quiet, what with his loose grasp of language, but quite interesting. He gets various lupine skills, like Bite, Rip, and Tackle innately. His weapons are frequently various kinds of teeth and claws.

MELVIN!


Melvin, the legendary Great Warrior, was sealed away by God before his final battle with the Demon Lord, and joins the party after they return him to the world. He's involved in investigating exactly what happened during that ancient battle, and is a welcome addition to the party.

AIRA!

Aira, the mythical Dancer of the Dejan Tribe, is the final character to join the party. She's wanting to go off and seek adventure rather than stay at home, and may have a special lineage of some kind, since that's par for the course for this kind of game.

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