Part 14: Scamps Gone Wild!
Scamps Gone Wild!Hey, guys! Sorry for the lapse in updating. I've been kinda hooked on Dungeons of Dredmor lately. It was such a good deal...
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Upon consulting
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Back across the Ashlands!
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Egg mine? Color me intrigued.
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Kwama eggs, to be precise.
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I don't know what to make of the kwama warrior model. Maybe it's the Elder Scrolls version of Earthworm Jim? He dies all the same, sadly.
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This isn't just a bizarre screenshot; this lava geyser looks just about the same in motion. I honestly thought it was a magical thing at first, but it did its job of getting my hopes up.
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And then this gal carried out the somber task of dashing those hopes by doing nothing as I stabbed her to death.
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Yup, this sur is an egg mine. :rimdowns:
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I'm not sure if this is due to enemy scaling or if the Ashlands are just filthy, but I've been running into a lot of blighted monsters. These guys carry diseases that are basically way more debilitating than the ordinary kind, and they need a special treatment. Lizard Wizard's Mage Panacea doesn't cure blight diseases, so I need to be careful.
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I was so glad to see the results this level. As I had hoped, using medium armor and a spear has paid off with a big, juicy endurance increase!
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I suppose now is as good a time as any to bring up fatigue. As you already know, running, jumping and attacking cost fatigue. What I haven't explained is that being all tuckered out affects performance in a big way, causing Lizard Wizards to fumble their attacks and fail at spellcasting. So you can imagine how strenuous a jog across a huge region can get.
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While on my way back to Balmora, I was kinda caught off-guard when I saw enemies had already respawned at this place.
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I decided to take a closer look, and sure enough, it's not just random crumbly ruins, but a proper dungeon! I get the feeling the shrine proper is out of my league for now.
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I just want to point out that this dwarven spear is ridiculously high-maintenance. I'm definitely going to be using my bound spear more often.
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On my way to Maar Gan, I saw this big ol' magic fence. If I know my video games, there's a sweet final boss fight back there!
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Unfortunately, a flock of Sequence Racers foiled my attempts to scale the force field.
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After fighting about ten more Ashland vagrants, I arrived at Maar Gan.
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It was connected to the silt strider network the whole time...
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This is the place!
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She claims not to be a necromancer. Somehow, I doubt this.
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There's no reason not to at this point, so I get on the next bug to Balmora and report back to Ranis. She delivers some shocking news -- there's a Telvanni spy among the mages, and we need to do investigate all of the guild halls in Vvardenfell. To Vivec!
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What luck! A shifty-looking fellow already! Prove you're not a spy, douchebag!
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He gives us this letter proving his credentials, but there's clearly something off about it.
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As long as we're in this guild hall, we pick up a quest. The hag wants us to buy a book about dwarven history for her. We'll check the bookstore in Balmora, I think.
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So I bought the hag's book. You don't honestly need to see that in action.
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Then, we go pick up a potion from another guild hall for her. Lizard Intern, Wage Mage?
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Then we steal a book for her. Oh, how thrilling.
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Okay, this is more like it. Apparently there's some kind of disturbance at a mage's house in Maar Gan, and we need to investigate.
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Yyyyyup. That would qualify as a disturbance all right.
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That scamp shat everywhere, man.
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