The Let's Play Archive

Legend of Kyrandia 2: Hand of Fate

by Hyper Crab Tank

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Original Thread: Potent Potables: Let's Play The Legend of Kyrandia 2: Hand of Fate



In 1992, video game company Westwood Studios - who would later come to be known for the Command & Conquer series of real-time strategy games before being bought out by Electronic Arts and closed down - produced a point-and-click adventure game along the lines of King's Quest or Monkey Island called Fables & Fiends: The Legend of Kyrandia. Though filled with puzzles of questionable quality, especially by modern standards, the game was successful enough to spawn a fully voice-acted CD-ROM version (starring none other than Joe Kucan, who would later go on to voice Kane in Command & Conquer) and two full sequels, both fully voiced.

A little while ago, we finished up the first game (the thread for the LP of the first game is here: Cliches & Clowns: Let's Play The Legend of Kyrandia), and it's time to dig into the second game in the series: Fables & Fiends: The Legend of Kyrandia: Book Two: Hand of Fate, or just Hand of Fate for short. In this game, we'll be playing as one of the minor characters from the first game - Zanthia the alchemist - on a journey to solve a problem completely unrelated from the plots of the first or third games in the series.

Unlike the first game, Hand of Fate is pretty light on bullshit puzzles, filler locations and backtracking. It's a significant step up from the first game. Not perfect by any means, but at the very least playable.

As before, exercise good judgment with regards to spoilers. The Kyrandia games don't have a deep plot, and most of it is fairly predictable, but at least try to use spoiler tags when talking about future things. Just like the first LP, this will be a combination of screenshots, transcribed dialogue, and video clips of significant events, especially when new characters are introduced. I will also post as much of the soundtrack as I can manage to record, which should be most of it. My commentary will be in italics, and any other text can be assumed to be straight from the game, usually in the form of dialogue.

Well then, let's return to Kyrandia and see what's wrong with the place this time.

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