Part 46: Ep. 33: Planting The Seeds Of Doubt
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: Last time on MySims Agents: Sam went forth! For SCIENCE!!!
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Having instructed us in our scientific duties, Dr. F and Alexa get back to work. Let's look around the lab before we leave. Maybe we can blow something up!
Or not. Anyway, we're right here next to Alexa, so we might as well get to know her a little better.
: And what do you do here?
On second thought, maybe we shouldn't. Sam quickly takes his leave. He's pondering the wisdom of waking up the good doctor when his phone beeps and does it for him.
Well, Dr. F is awake now...
: Are your experiments going well?
Whoooooooa!
Sam leaves the doctor to his nap, er, work--
--and heads up to the lofted area.
Oh, hey, TOBOR's come back! Without the engine, apparently.
: How are you doing, TOBOR?
: My first thought: "Human--and robot--rights violation!" My second thought: "... I want a few."
Okay, wow, that's enough of that. Let's head back down the hill and look for signs of Morcubus' eeeeevil plans. On the way down, Sam confers with Buddy.
: Where do you feel like going now, Buddy?
: I don't know, Sam! This place is too neat for my brain to handle!
In that case, let's start in the junkyard, since it's the closest, er, establishment. Gabby and Barney have stopped actively beating on each other; they (and Grit) are just wandering around without a clear goal in mind. Sam catches up with Gabby first.
: What's bothering you, Gabby?
: Just what are those girls up to? Gabby don't like it. No siree, he don't.
Sam doesn't like it all that much himself. Coming around the corner, he nearly collides with Barney.
: Anything wrong, Barney?
Barney sighs, his shoulders slumping.
: I think the lack of salt air is getting to me--I just saw a plant growing in a junkyard.
Ha ha, boy, wow, a plant in a junkyard, how silly. Sam can't be bothered to reassure Barney, though--he's got a dog to talk to!
: Heya boy!
: Bow wow!
It's the scintillating conversations that keep Sam going. Like this text from Roger:
Maybe Roger isn't the patient type. Whoops. Having exhausted the possibilities of the graveyard, Sam leaves...
... oh dear. Do we accept missions from Morcucorp employees? Is that one covered in the S.P.A. employee's handbook? While Sam wrestles with this question, he checks in with Esma.
: Everything going OK?
... well... well fine we were going to talk to Brandi anyway <>
: How are you?
: Ready to rise up against the Morcubourgeoisie yet?
: We are having some plant issues... do you think you could help?
This is suspicious enough to make Sam talk to himself.
: Hmm... I should check this out.
Then, out loud:
: Okay, I'll bite. What's up, Brandi?
: Thank goodness you're here, Agent Sam!
: You're happy to see me?
: DJ Candy over there is trying to stop us from spreading beautiful nature all over the city.
: Okay. I'm going to go ahead and be really skeptical about this whole operation.
Brandi turns around and calls to Esma.
: Boss!
Esma puts down the shovel, stalks over, and gets up in Sam's face.
: What is it, peasant?
: Brandi claims you're having a problem with DJ Candy?
Esma points at Sam and laughs.
: All are beneath me!
As if to prove it, Esma busts out with a superb imitation of Morcubus' evil, grasping laugh.
Esma jumps.
: ... except for Morcubus.
Esma turns back to Sam.
: But yes, we are having a small problem. That DJ girl is foiling our attempts to plant trees. She should be destroyed!
Brandi hurries to Esma's side.
: *ahem* Of course Morcucorp would never condone murder...
: ... but it is sad that DJ Candy hates nature. What did those poor trees ever do to her?
: I command you to save these trees!
: What do you think Candy is doing to your trees exactly?
: We cannot plant trees as long as the DJ girl insists on using those sonic amplifiers.
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: Next time on MySims Agents: Is it true, pal? Does DJ Candy really hate trees? Or is something sinister going on?