Part 9: Tea and Crumpets
9: Tea and Crumpets
Here we are at the gates of Armstrong. We'll go in, have lunch with the Mayor, ask him to release the Armstrong supply cache to us, and be on our way.
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At least, that's what we would do, if Armstrong weren't a blasted, scorched ruin, now inhabited only by Selina's forces and the vermin who feast upon the dead.
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Some of Selina's troops seem more loyal to Doskias than to her. Meanwhile, about half a block south, our heroes have arrived.
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Selina and her lieutenants come running over to see what the commotion is, and events proceed predictably.
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I open the fight with Observe, and curiously, Selina doesn't seem to count as a boss at all; Observe works normally on her. She also doesn't have a name for this fight.
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Then I screw up and have Corgan attack one of her minions rather than using Observe again. Maya and Grubb finish him off.
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Although you can't actually see it due to Selina's position at the top of the screen, she has - and just used - the Barrier card. (Like the Draxx Statue, Selina cheats by targeting her entire party at once - this will be a recurring theme in card-using boss fights.) Like the natural Barrier ability we saw way back in update 4, it cuts all incoming damage by about half.
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The Chosen Trooper takes a potshot at Grubb, and Corgan finally uses that second Observe. Taking them out is generally my first priority, as they're much less durable than Selina (and thus I have a better chance of dropping them before she casts Barrier).
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They also have grenades.
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That attack was with one segment of the time bar filled, which gives her a damage output comparable to Maya or Corgan. I promptly forget this and it comes back to bite me later.
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Grubb manages to leave the trooper at 1hp. He's finished off quickly, and everyone spends a turn attacking Selina (and she hits Corgan, bringing him down to 33). Grubb hits her with Hydro Strike just for the hell of it, and things generally seem to be under control.
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Then Selina decides to use her tier-3 attack.
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...which hits just as hard as Maya's, and drops Corgan where he stands. Had I remembered just how hard Selina hits when she puts her mind to it, I would have remembered to heal anyone who drops below 40 or so. Oh well.
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A bit of damage control, in the form of a SmellSalts and some Bread, gets Corgan back on his feet. By now the Observe has worn off, but that doesn't matter...
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...as Corgan delivers the finishing blow.
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Selina leaps over some wreckage and escapes, leaving us to explore the ruins of Armstrong.
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She also leaves us the Barrier card. We're a bit short on power at the moment, so demonstrating it will have to wait until after we get back to Layla.
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Only a few blocks of Armstrong are accessible, and they're all crawling with Chosen troops.
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Imagine this fight repeated ten or so times and you have a decent grasp of the area. Without Selina backing them up they're mostly harmless, though.
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Taking the center path brings us to a pile of rubble we can't cross.
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Taking the right path brings us to the only slightly challenging fight in this area.
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A bit of bread fixes us right up afterwards, though. Heading further north and then taking the left fork brings us to the Armstrong graveyard.
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In an earlier run through the game, I was able to trigger a boss fight here that you aren't meant to encounter until much later in the game, as part of an optional side quest. However, this seems to have been fixed in the latest patch, so you don't get to see my entire party wiped out in one turn this time.
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Backtracking a bit, we find this Chosen soldier, who looks us in the eyes and then walks away.
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We can corner him here. Of course, it's a trap.
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Not much of one, however. The chest contains a Power Token, which is a straight +5 to Core. (Fun fact: I screenshotted the "You Found:" popup three different times in three different programs - including Septerra's built in screenshot feature - and it didn't show up in any of them.
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Grubb gets that, playing to his strengths as the party's best caster.
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Backtracking all the way to the entrance and taking the west branch brings us to this chest.
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Corgan seems a bit fixated on revenge (as opposed to, say, liberation), but it's probably understandable given that his entire family and most of his friends have just been murdered.
Anyways, with the cache recovered, we leave Armstrong and run face first into a cutscene.
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Doskias's regard for Selina seems...strained. As she walks out, the Magi drift in to confer with Doskias.
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Dugan walks in, escorted by two guards.
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The guards run after him, and you hear the sound of a sword being unsheathed, then a burst of gunfire.
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Doskias walks out, followed by the Magi...and once he's gone, Selina and her aide step out from their hiding place just outside the bridge.
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And on that bombshell, it's time to end the update! See you all after my last exam.
Next time: we bring the supplies back to Layla, I show you the Barrier card and a few more corners of Shell 3, and we end on a cliffhanger!