Part 9: Field Training Missions 10 and 11
Field Training Missions 10 and 11 (or "You might enjoy the challenge!")Only doing two missions this time, but the good news is that you get to see one of them twice.
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Back to Field Training for another classic mission.
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Nice. But I bet there's a catch. There's always a catch.
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Yeah, figures. Still, it's better than nothing.
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Quick, let's get in there before Olaf gets mobilised!
Day 1
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R button, shmaR button. Let's get to work. And since Nell's interested in how quickly we can win this, we're going to keep an eye on the clock even more than usual here.
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Olaf's got a missile launcher in the heart of his defence. Better get rid of that, or at least heavily damage it. I send in a bomber to take it on.
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And yeah, like I say, missile launchers are useless unless you keep them protected - which is tricky when you're dealing with air units.
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I also get some sweet, sweet revenge for Mission 8 by targetting Olaf's medium tanks with my other bombers.
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So far, so good.
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The best unit I have for dealing with fighters is my own missile launcher, though. I can use it to take one of Olaf's fighters down this turn. But he still has another fighter. I could engage it with my own fighters, but I'd need two of them to bring it down, and one of them would suffer counterattack damage.
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So instead I'm going to keep that fighter busy with my T copter (thanks for the tip, Rorac!). The AI should prioritise targetting it, and that means the fighter will stay in range of my missiles. It should also distract Olaf's damaged missiles, too. It's another sacrifice ploy, but time is of the essence.
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So what about my other indirect, the rocket? Well, I reckon the best use of my resources here is to use it to target Olaf's lander (I've just realised he gets a lander here before the next mission formally introduces them - curious, that). Hmm... it's still got 4HP left. That's going to need two B copter shots to finish off.
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So let's do that.
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Now let's move on to the fighters. One of them gets to clear out a bomber...
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Boom. Don't worry, I know it says 2 there but that's because I took the shot when I did. That bomber got one-shotted.
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The other two fighters get the less glamorous duty of getting rid of Olaf's T copters. But it's got to be done.
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And that's the turn. Went pretty well, I thought. But I've made a mistake. A really dumb mistake. See if you can spot it.
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Isn't it "make do"?
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Olaf takes the bait of the T copter. He attacks with the missile launcher first (the AI likes to attack with indirects first) which is just as well: because the missiles are damaged, the T copter survives, which means that the fighter also targets it.
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But here's where the really dumb mistake creeps in. I let Olaf's B copters attack my own B copters. I should have been paying more attention to shielding them. It's not going to stop me winning, but... it'll probably slow me down...
Day 2
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Oh well, might as well keep going. We're still in a good position here.
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The fighter stayed in missile range thanks to the T copter, so let's clear it out.
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Whoosh.
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Olaf's bombers come in for a world of hurt, too.
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At least I can take out one of those B copters with my third fighter. Although that leaves the other one...
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Bombers roll down and take out what's left of Olaf's ground troops. But that still leaves that one 8HP B copter. So close to a two-day finish, here.
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Maybe I'll get really lucky? I doubt it, but you never know.
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Yeah, no.
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Even Nell's luck can't save me here.
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3HP away from a two-day finish.
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Olaf rubs some salt into the wound by taking out my 2HP B copter.
Day 3
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Well, may as well finish this.
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A victory. A good victory, even. We've got Olaf running off with his tail between his legs. But still rather bittersweet.
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Should have been two. Should have been two.
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Thanks, Nell, but it's not helping.
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And don't you start, Olaf!
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But I know I can do better.
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So let's try this again.
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*deep breaths*
Day 1
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All right, let's do this.
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Going to start by attacking the lander first, this time, and then build around that. Hmm. I did more damage this time round. Maybe it'll only take one B copter to finish it off...?
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Well, what do you know. Maybe it was just a bit of bad luck last time? No. There must be something more to it than that.
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Once more my missiles destroy a fighter, one of my bombers takes on Olaf's missiles, and I leave that T copter out as a decoy.
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Fighters swoop in and take out the T copters and a bomber.
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Bombers remove the medium tanks, being more careful about their positioning this time.
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And this time my positioning's better. I can screen my B copters from Olaf. I think the luck did help a little: not having to use my second B copter to take out the lander meant I could put the bomber on that square instead.
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Moving the other B copter up to a safe square.
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Day 2
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T copter down, but its brave sacrifice will not go in vain.
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There goes the offending fighter.
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My fighters don't even have to move as they remove Olaf's bombers and one of his B copters. How considerate of them.
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Bombers finish off Olaf's ground forces, and all that's left is that one B copter.
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This time I make no mistakes.
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Ta-daaa.
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Woo-hoo! Nell has three different victory messages for this mission: a two-day win, a three-day win, and one for wins in more than three days. She's still fairly happy if you take that long, but she's extra happy if you win quickly.
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And this time, I deserve it.
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But that's enough planes for now. Time to move on to ships (and yeah, as with the air units, we're learning about ships after we learnt about ships. Oh well). We're heading from the sublime to the ridiculous here, because I think this might well be Nell's most talky mission yet.
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Well, except for that random lander that Olaf had in the last mission...
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Protecting transports is serious business. Except when using them as bait.
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Time to do some naval gazing... sorry, sorry.
Day 1
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Yeah, it's not in the best of condition. I wish I could get a hold of the guy who's in charge of all these units that get damaged up before we show up.
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What, you mean on to our own cruiser? Okay.
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I dunno, that sounds like something I wouldn't use very much... but okay. Maybe.
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Yeah, that's some very good damage. Although again Nell's luck gives us the edge we need for a one-shot.
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The ever-not-used R Button! Anyway, yeah, here's the final unit that we haven't met yet:
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IntSys hanging a lampshade on Nell's talkative nature here. And as I say, I think this is her most wordy mission yet.
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Pretty good damage there. And it's hitting a long way away, too - six spaces.
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I did, actually, I was just telling the readers about it...
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True. Assuming neither unit is up against a side of the map or something, a battleship can hit 80 squares to a rocket's 48. 32 squares is a pretty serious difference.
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But I understand them now!... oh well, whatever.
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Yeah, that battleship could mess me up if we let it go unchecked.
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This is the kind of damage subs inflict on battleships when we aren't Max. Although again Nell's luck takes us into almost-Max territory.
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Can't wait. Okay guys, brace yourselves because Nell has a lot to say about landers:
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That I have, Nell. That I have.
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Sorry, what? I think I drifted off.
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A medium tank? In a lander? Okay, I guess that's worth a shot.
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Huh. What do you know.
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Okay, you know what, fair enough, that is pretty handy.
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True enough.
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It'd be a bit weird if I forgot that, to be honest. Medium tanks scaling mountains is certainly a scary thought.
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You know, previous times Nell has asked a question like this, she's actually let me decide for myself - which is a nice touch. Here she's spelling it out. Kind of a shame, really. But whatever.
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If it gets me through this any quicker, sure.
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Oh Glod.
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All right, are we done? We're done. For this turn, anyway. Nell's still promised to tell us something else about subs.
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There's not much we can do right now. For now let's move my rocket and B copter up so we can do some attacking with them next turn. Let's also put a mech in the APC.
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The other guys move up a bit.
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Well y'know I do have a lander, Olaf. I can get a fair number of my troops over there...
Day 2
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"It's your turn." Count: 5. Fair play, Nell says this less than I remember, 5 missions from 11 so far. Figures it would come up in this mission though.
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Go on, then.
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Dive! Dive! Dive!
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Yeah, as we saw in Max Strikes!, submerged subs are very handy to have. They're also a real pain if you're on the receiving end. They have a problem, though:
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Finally.
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Okay, first up, my battleship can't hit anything back there. Let's move it up a bit.
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Now let's celebrate my liberation from the tyrannical tutorial text with some battle screenshots!
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And here's the main map version of that, complete with my medium tank finishing off one of the rocket launchers as well.
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Lander moves back to pick up some more troops. I now have a mech loaded into an APC loaded into a lander. Fun times! There's also an artillery in there, too, making a grand total of three units inside that lander oh god i'm starting to sound like nell.
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I move my cruiser about a bit because, I don't know, maybe Olaf has some submerged subs in here somewhere? Seems unlikely given this is Field Training, but you never know.
Day 3
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Right then.
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My landed troops take out Olaf's stuff on the island. Next is the bridge.
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Battleship takes out a cruiser. That's some good damage.
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And continuing the naval theme, my sub takes out a lander.
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Dropping off some more troops on the island. Got a nice looking chokepoint here.
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And you know what? May as well appease Nell and try out putting this B copter in the cruiser. Well, that's that done.
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Olaf's turn - he rolls up to my medium tank and dishes out some damage.
Day 4
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He's right in the firing line of my indirects, though.
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There goes another lander.
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And while we're on an indirect fire theme, let's dish out some damage to these medium tanks.
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And use my damaged middie to finish off the front one.
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Busy screenshot, although it's mostly just logistics. Cruiser unloads B copter, lander loads infantry (in case I want to go for Olaf's HQ), sub heads over to the APC for supplies. It's not in trouble yet, but an ounce of maintenance and so on.
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He's in pretty dire straits here, but Olaf wants to keep attacking.
Day 5
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Oh well, more fodder for the indirects.
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Rockets kill the infantry in one shot, artillery finishes off the medium tank.
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Let's move these ships around towards the last lander. May as well surface the sub given there aren't any threats to it at the moment.
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Since my B copter's up here, I'll attack the lander with it. Arguably it'd be achieving more attacking the medium tank in the south. On the other hand, that middie's on a city, and would probably heal up any damage the B copter did right now.
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Lander moves around, although once again it's looking like the rout will be faster.
Day 6
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Olaf sat there doing nothing. We're going to have to draw that medium tank out, I think.
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So I send up the APC and arty, unloading the APC. It's not great chokepoint management, my artillery's exposed after all. But with a 99.99% chance of Olaf attacking that APC, the arty's pretty safe. I also move my battleship up so that the lander's in range.
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Moving the B copter and medium tank up as backup for my arty.
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Sub and lander continue their journeys. I also start capturing a city because hey, might as well liberate some more of Orange Star.
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Like clockwork.
Day 7
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Nearly there. Once more we find ourselves with a bunch of ragtag units having to finish off a medium tank.
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First up, the indirects do their stuff (and I finish capturing that city).
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Then the B copter weighs in. Actually from here it should be pretty straightforward.
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My own medium tank gets it down to 1HP...
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... and the mech applies the coup de grâce.
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Boom!
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Even her victory screen message for this battle is long. Geez.
All right, so Max won the vote for the next campaign mission. Tune in next time for...
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... me being a bit too panicky and overcautious about dealing with Grit.
Eh, they can't all be Dogfights.