Part 23: Chapter 6-3: Family
Chapter 6-3: FamilyAnother update?! Miketopus must have gone insane.
This update, believe it or not, will finish up chapter 6. Let's get right to it!
Before we get into details, I found a few new materials in this update.
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Yeah, I went absolutely genocidal on chimeras, fire and earth giants in this update. What gave it away? With these materials sold, I only need six more to complete the material shop list.
Oh, and apparently the Incubus Wings are a one-time only material that can be used in virtually every medium to high level magic stone. They also function as a Transfer Potion if used in the menu, but this destroys the item, so why waste it?
If we go back to the zig-zag hallway just before the map-less corridors, we run into an old friend.
http://blip.tv/michael-h/let-s-play...d-grace-5338988
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In the nauseating air, the stench of blood filled your nose.
What appeared out of the mists were two Poison Giants: the strongest of all giants.
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Sir Eugene Guestam. The man who had used monsters to kidnap the Queen.
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Eugene stopped speaking. He seemed to be in deep thought.
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A woman's voice echoed clearly in the Labyrinth.
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Grace's voice was trembling and helpless. As if it would vanish at any moment.
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Grace was upset. Her lips tightened and her arms shook.
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I don't know if you all picked up on it, but Grace was kind of all over the place there. First she wants to redeem Eugene, then condemn him, then join him, then give up on him. All in the space of a sentence or two each.
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With the Incubus room completed, we're halfway through this floor. The next area is rather hazardous for a number of reasons.
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Scattered about the floor are poisonous tiles. Stepping on one will randomly poison members of the group. If you don't have a truckload of Antidotes or a couple of people with Poizkea, you can get in a lot of trouble quickly. Moreover, keeping party members poisoned lowers their trust rating at a steady pace.
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There's a couple new enemies too, but generally they're not much worse than their earlier incarnations.
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Scattered through the area (Often right in the middle of poison tiles) are a few good treasures worth picking up. Updates on what they do at the end of the update.
Anyway, just south of the Incubus hallway...
http://blip.tv/michael-h/let-s-play...-part-1-5338783
As you set food inside, you were overcome with the stench of blood and acid.
Limbless bodies were scattered throughout the room. It looks like they were adventurers. Judging from the state of the bodies, they haven't been dead for long.
You noticed the bizarre way the bones were cut. The cuts were smooth, as if done by a sharp blade. Hina went by one of the bodies and crouched down to take a look.
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You felt a chill run down your spine as you sensed a presence behind you. You turned your eyes towards the direction of the presence.
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A man appeared from the darkness. In his hand he held a katana, drenched in blood.
He had long black hair, like that of a samurai... He laughed with a deep voice.
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Hina's scream stopped his movement for an instant but he smiled coldly and drew his sword to stirke.
The wind from his swing was intense; the party shielded their eyes. The next instant the wind stopped. Slowly you lowered your arms and realized that he was gone.
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Breaking down a wall to the right of the entryway not only avoids a poison pit, it also leads to...
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The escaped Kobold turned around and began to yell.
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The Kobold shivered at the thought of the man.
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Huh... okay.
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Past the poison pits are a couple winding corridors. One leads upward, to a series of spider-webbed pit traps, the other leads to a dead end that encapsulates all the pit trap landings. The farthest corridor to the east is actually the exit, but there's a lot of encounters between here and there.
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The corridors here began to look almost flesh-like, giving the fortress an appearance of being almost alive. And, further complicating things are these sphincter-like doorways. They don't open for the player; rather, they are timed to open and close automatically. If you miss one, you could be in for a bit of a wait with nowhere to go. Fortunately, there's only two that need to be passed through.
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This is fairly obviously a ruse; the bridge is broken and cannot be crossed. However, it is also the way to the stairs.
http://blip.tv/michael-h/let-s-play...-part-2-5339363
The nauseating stench of beast filled the air. Chained to the wall was a dead body. A pattern was drawn in blood. From across the path you could hear the snarl of a beast.
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A badly wounded samurai appeared out of the dark.
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But, his eyes seemed to not reflect a soul anymore.
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Nachi passed beside you with an uncertain walk towards a deep "darkness". You heard the sound of a sword rending flesh. The agonizing scream of a man echoed throughout the Labyrinth.
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FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
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-UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
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-CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC-
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-K ME IN THE ASS WITH A CHAINSAW!
The Greater Demon makes the Incubus look like an Orc. Since it's supposed to be one of the last random encounters in the regular flow of the game, we're fighting it way ahead of schedule. It has ridiculous defense (I think that's the first time I've ever used the attack-boosting spell, and you can see how many it took to start doing decent damage), a ridiculous four-part attack (The tail can also paralyze sometimes if it hits), and high level magic. Technically you can avoid this fight entirely if Hina isn't in your party here, but I decided to just
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Nachi smiled sadly at Hina.
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Hina was petrified by Nachi's words. She denied all he said vehemently. Nachi's speech began to tremble, and struggling, he spoke his last words to Hina.
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Nachi sighed his last breath and slowly collapsed in a pool of blood. His body slowly began to turn to ash.
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Hina took out a dagger.
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Hina took hold of her beautiful hair and cut a lock of it with her dagger. The hair rustled in the wind as she dropped it on the ashes. The wind carried both of them into the depths of the Labyrinth.
Hina wiped the tears from her eyes and bowed her head politely.
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Hina's quest has been completed.
Hina was sorrowfully quiet for a period of time. But she soon spoke.
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Saying that, Hina smiled.
Well, that's the end of Hina's quest. No reward, but at least she got closure.
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The long hallway has a shortcut back to the beginning of B6, but...
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The stairs are right here, so let's just move on.
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And the...
...
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...
See you next update!
Loot check:
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Sell it.
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Pretty decent.
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Used it to turn Orphe into a knight. Thought it made sense at the time.
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Saves room on inventory, but it'll take a while to get those materials.
See you on B7!
Videos:
New AA: Spell Shell - http://blip.tv/michael-h/let-s-play...l-shell-5339037
Eugene and Grace - http://blip.tv/michael-h/let-s-play...d-grace-5338988
Hina's Quest Part 1 - http://blip.tv/michael-h/let-s-play...-part-1-5338783
Hina's Quest Part 2 - http://blip.tv/michael-h/let-s-play...-part-2-5339363