The Let's Play Archive

Floor Plan

by That Italian Guy

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Original Thread: Attack of the 100sq.ft. closet - Let's Play Floor Plan!

 

Introduction


Floor Plan is a Roll&Write game by Marek Tupy, from the same publisher of "Welcome To...", Deep Water Games. Each player takes the role of an architect tasked with the development of a small residential area/giant villa/commune and they'll try to score as many points as possible by satisfying the design/layout/construction desires of a bunch of Clients by fitting randomly generated rooms and features into a grid the best way possible. The game is a bit crunchier than Railroad Ink (which I've LP'd on the forums recently), but it's still lightweight enough to be enjoyable by anyone.

https://www.youtube.com/watch?v=nAiZXV4PSgM#t=6s

I've heard this game is WOKE and will MAKE ME A SJW?
Did you know that there isn't a single cis white male among the Client pool? Cause the chuds that reviewbombed the game on BGG will let you know otherwise! Refrain from playing this game if a small cosmetic secondary feature will drive you into a frenzy. Or if you are afraid of dice.


The stern gaze of the matriarchy.

The Blueprint

The game is played over Rounds. Each Round we'll roll a pair of six-sided-dice; these will be used by every player to draw something new on their Blueprints (their 17x137 game board - we're using the latest version board size), - either a Room or 2 Features.

A Room is an enclosed space with width and lenght based on the dice roll. The type of Room is also determined by the dice roll (the player chooses one of the two possibilities when drawing the Room). Once the Room has been drawn, one square of it will have to be used to mark a label (a single letter than identifies that Room as a specific Room type).In the example, we have rolled a 2 and a 4 and drawn an 2x4 Kitchen. Alternatively, we could have drawn a 4x2 Kitchen, a 2x4 Washroom or a 4x2 Washroom.
A room may not:

Features are architectural and landscaping details that can be drawn on an unoccupied space on the Blueprint; certain features (doors, windows, furnishing) can only be drawn indoors while others (trees, decks, stones) can only be placed outdoors. The dice roll determines not only the 2 types of features, but also how many items of each type will have to be drawn. When choosing this option, players must draw the full quantity of the features provided by the dice - if you are unable to do so, those features may not be drawn at all.In the example above, we have drawn 2 doors and 4 pieces of furniture inside an existing 2x6 Living Room.
  1. Draw 1 Tree: A tree is a 3x3 shape drawn outside.
  2. Draw 2 Doors: A door is a 1x1 shape drawn on any wall inside of any room.
  3. Draw 3 Windows: A window is a 1x1 shape drawn on any wall inside of any room.
  4. Draw 4 Furnishings: A furnishing is a 1x1 shape drawn inside of any room.
  5. Draw 5 Deck sections: Decks are 1x1 sections and drawn outside. As per the recent Errata, they don't have any other building requirements- they don’t have to be connected to each other or anything else.
  6. Draw 6 Stones: Draw 6 stones outside. They don’t have to be connected to each other or anything else. You can use Stones to make Pools.

Pools are a special type of item - being neither a Room nor a Feature - and are automatically created whenever you draw an outside area fully enclosed by stones. The size of a pool is the number of squares of water inside it. The one in the example above is a 6 square Pool.

The Clients

Each game, 3 Clients are drawn at random from a pool. Clients are shared between all the players and everyone is competing to satisfy their desires - since this is one the main ways to score points in the game. There are 3 types of Clients:
Each Client Demand will score you points at the end of the Round in which you were able to complete it; when scoring a demand, write down the Points awarded by it on one of small yellow post-its at the bottom of the Player Board. It is possible to score the same Demand multiple times, but you may not use the same rooms or features on your Blueprint to satisfy the requirements additional times. The only exception to this is re-using Stones to create multiple Pools, since the scoring part of a pool is the water enclosed by the stones.


Bonuses

When you score a Demand and write it onto a note on your Player Sheet, you unlock the Bonus beneath that note; when scoring a Demand, you can pick whatever empty post-it you prefer and unlock the corresponding Bonus. When you use a Bonus, you fill up the round box next to it below the post-it. There are 4 different types of Bonuses:

End of Game and Scoring
The game ends in one of two cases:

Once the game is over, it's time to tally up the scores!
We are also using a couple of common Houserules!

This is going to be a Goon vs Goon LP with weekly updates.

EDIT: addendum!
As you can imagine, the Client Pool is meant to add replayability to the game...but we're only going to play through a single game in the LP. Because of that, we have a few options:
  1. Fully Randomized: this is the "default" way to play - we pick 3 random Clients and we play the game with those.
  2. Vote the Set: we draw two or three sets of Clients and we vote on which one to use for the LP.
  3. Full Disclosure: we reveal the full pool of Clients and we chose 3.
Vote itt and please remember to bold your choice!



Q: Can you use a bonus the instant you unlock it?
A: For simplicity sake since we're playing asynch with multiple dice sets, you can only use Bonuses on a Round phase/Round after you've unlocked it (IE: if you unlock a Bonus in Round 1A you can use it in Round 1B/C or Round2+). The only exception to this rule is the "draw 2 Doors" bonus.

Q: can you combo a double feature bonus and the draw 2 doors bonus into drawing 4 doors?
A:No, since the "draw 2 doors" bonus isn't a dice value (the "double feature" bonus double the value of a dice).

Q: what happens if you stack both double feature bonuses? Quadruple feature?
A:The "double feature" bonus cannot be stacked - but you can use both "double feature" bonus in the same Round phase and double both dice instead of just one.

Q: can I move the letter that identifies a Room around? Does it take space?
A: the letter cannot be moved around AND it occupies the space it's in.

Q: do I get to unlock a bonus when I complete a Door Bonus Demand (IE: Sammy Vee's Flagstone Entry Bonus)?
A: NO, the Door Bonus Demand is tallied up at the end of the game and it does not allow you to unlock a bonus. Each Layout Client has what's called a "door bonus" Demand that involves a door+something else, is scored separately at the end of the game and is identified by the "door" symbol on the Demand and the scoring sheet:


All the other Demands that can be scored and unlock a bonus all have the post-it icon instead:



Q: the vector drawing tool in Tabletop Simulator is huge!
A: once you select the tool, you can press the " - " button to resize it to a smaller tip!

Default size on the left; resized twice with " - " on the right.

Q: is a single square Deck considered "a deck" if a size is not specified in the demand?
A: YES. To score the Demand below twice, you'll need all unique elements so (1 unique Living Room with at least 1 unique Door, Window and Furniture) + (1 unique Tree) + (1 unique Deck arrangement, any size) + (1 unique Stone)

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