Floor Plan is a Roll&Write game by Marek Tupy, from the same publisher of "Welcome To...", Deep Water Games. Each player takes the role of an architect tasked with the development of a small residential area/giant villa/commune and they'll try to score as many points as possible by satisfying the design/layout/construction desires of a bunch of Clients by fitting randomly generated rooms and features into a grid the best way possible. The game is a bit crunchier than Railroad Ink (which I've LP'd on the forums recently), but it's still lightweight enough to be enjoyable by anyone.
I've heard this game is WOKE and will MAKE ME A SJW?
Did you know that there isn't a single cis white male among the Client pool? Cause the chuds that reviewbombed the game on BGG will let you know otherwise! Refrain from playing this game if a small cosmetic secondary feature will drive you into a frenzy. Or if you are afraid of dice.
The stern gaze of the matriarchy.
The game is played over Rounds. Each Round we'll roll a pair of six-sided-dice; these will be used by every player to draw something new on their Blueprints (their 17x1
A Room is an enclosed space with width and lenght based on the dice roll. The type of Room is also determined by the dice roll (the player chooses one of the two possibilities when drawing the Room). Once the Room has been drawn, one square of it will have to be used to mark a label (a single letter than identifies that Room as a specific Room type).In the example, we have rolled a 2 and a 4 and drawn an 2x4 Kitchen. Alternatively, we could have drawn a 4x2 Kitchen, a 2x4 Washroom or a 4x2 Washroom.
A room may not:
- be inside of another room;
- enclose a smaller room;
- enclose previously drawn features;
- overlap any section of another room.
Features are architectural and landscaping details that can be drawn on an unoccupied space on the Blueprint; certain features (doors, windows, furnishing) can only be drawn indoors while others (trees, decks, stones) can only be placed outdoors. The dice roll determines not only the 2 types of features, but also how many items of each type will have to be drawn. When choosing this option, players must draw the full quantity of the features provided by the dice - if you are unable to do so, those features may not be drawn at all.In the example above, we have drawn 2 doors and 4 pieces of furniture inside an existing 2x6 Living Room.
- Draw 1 Tree: A tree is a 3x3 shape drawn outside.
- Draw 2 Doors: A door is a 1x1 shape drawn on any wall inside of any room.
- Draw 3 Windows: A window is a 1x1 shape drawn on any wall inside of any room.
- Draw 4 Furnishings: A furnishing is a 1x1 shape drawn inside of any room.
- Draw 5 Deck sections: Decks are 1x1 sections and drawn outside. As per the recent Errata, they don't have any other building requirements- they dont have to be connected to each other or anything else.
- Draw 6 Stones: Draw 6 stones outside. They dont have to be connected to each other or anything else. You can use Stones to make Pools.
Pools are a special type of item - being neither a Room nor a Feature - and are automatically created whenever you draw an outside area fully enclosed by stones. The size of a pool is the number of squares of water inside it. The one in the example above is a 6 square Pool.
Each game, 3 Clients are drawn at random from a pool. Clients are shared between all the players and everyone is competing to satisfy their desires - since this is one the main ways to score points in the game. There are 3 types of Clients:
- Build Clients want you to draw specific rooms in specific configurations.
- Design Clients are interested in specific features and feature compositions.
- Layout Clients have special needs that need to be addressed or want a specific room+feature setup (one of these is always a Door bonus).
When you score a Demand and write it onto a note on your Player Sheet, you unlock the Bonus beneath that note; when scoring a Demand, you can pick whatever empty post-it you prefer and unlock the corresponding Bonus. When you use a Bonus, you fill up the round box next to it below the post-it. There are 4 different types of Bonuses:
- Wild (question mark "?" in a die): you may treat the result of a single dice as if it was any number you want between 1 and 6. Each player starts the game with a free Wild bonus they can use at any time.
- Double a Feature (paint roller symbol): you may draw double the amount of a single Feature. IE: on a roll of 3&4, You may draw either (6) Windows [doubling the (3)] and (4) Furnishings or (8) Furnishings [doubling the (4)] and (3) Windows.
- Double a Room (double hammer symbol): you may use the current dice roll to build 2 Rooms instead of one; the Rooms can be different one from the other (you can't use this Bonus to draw 1 Room and two sets of Features).
- Door x2: you may immediately draw 2 Doors.
End of Game and Scoring
The game ends in one of two cases:
- When any player fulfills their sixth Demand: the game ends that Round. All the players that have triggered this at the same time receives a +3 Points Bonus.
- When any player is unable to use the dice to place a valid Room or complete sets of Features: the game ends at the end of the next Round, giving the other players a single extra Round to touch up their creations.
Once the game is over, it's time to tally up the scores!
- Each player sums up the points scored from their fullfilled Demands;
- Each player counts the points scored for their Door bonus on the Layout Client card. As an exception to the general rule, you can use the same Feature multiple times to score this bonus (IE: two Rooms with a Door exiting on the same Stone).
- As mentioned before, the first Player(s) to fullfill six Demands get 3 extra Points.
- In case of a tie, the player who used fewer of their bonuses wins. If there is still a tie, all tied players win.
- Perfect in Every Way: a player that is able to place one Room of each type in their Layout scores 5 extra Points.
- This is not The Sims: each Room has to be indirectly/directly connected to the outdoors (IE: either the Room is directly connected to the outside, or there is a door-connected daisy chain of Rooms that connect to the outside). Each Room that is not directly/indirectly connected to the outside scores negative 1 Point.
This is going to be a Goon vs Goon LP with weekly updates.
- Anyone can sign up during the Sign Up Period. This will last 1 Week, starting now. If you are late, you can Sign up during the 1st week of game, before the Week #1 results have been published.
- I'll need a method to contact each player. If you don't have PMs, you can send me an email at email@example.com from your preferred contact method; or you can use Discord. If you use email or Discord, please make sure I can identify you by your SA name!
- We have a Discord Server for all the Boardgame LPs I'm setting up on SA. You can join it HERE.
- Each update cycle will be 1 week long. This means you'll have 1 full week to send me your updated masterpieces. The LP will last a few weeks.
- At the start of every cycle, I'll post 3 new set of dice rolls for the players. You will have to use all three sets, and use them in the order they are presented. This means you'll have the advantage of knowing what's coming next, at least to an extent. If someone triggers the end game, the relevant set of dice will be used to determine the "first" player to have fullfilled all the Demands. If the "full map" end of game is triggered, we will play an extra Round with a single roll of dice instead of 3.
- I'll send each Player a copy of the game sheet. You can use whatever method you prefer to fill up your Blueprint; there is a Tabletop Simulator Mod for the LP, in case you want to simplify things a bit. (there is also a mod for the full game, but we won't use it since it uses the old 17x13 Blueprint).
- If you think you have completed a Demand, score it on your card but please let me know as well so that I can double check it!
- You can find a complete set of the latest Rules on BGG.
- Don't forget to choose a Name for your Development!
As you can imagine, the Client Pool is meant to add replayability to the game...but we're only going to play through a single game in the LP. Because of that, we have a few options:
- Fully Randomized: this is the "default" way to play - we pick 3 random Clients and we play the game with those.
- Vote the Set: we draw two or three sets of Clients and we vote on which one to use for the LP.
- Full Disclosure: we reveal the full pool of Clients and we chose 3.
Q: Can you use a bonus the instant you unlock it?
A: For simplicity sake since we're playing asynch with multiple dice sets, you can only use Bonuses on a Round phase/Round after you've unlocked it (IE: if you unlock a Bonus in Round 1A you can use it in Round 1B/C or Round2+). The only exception to this rule is the "draw 2 Doors" bonus.
Q: can you combo a double feature bonus and the draw 2 doors bonus into drawing 4 doors?
A:No, since the "draw 2 doors" bonus isn't a dice value (the "double feature" bonus double the value of a dice).
Q: what happens if you stack both double feature bonuses? Quadruple feature?
A:The "double feature" bonus cannot be stacked - but you can use both "double feature" bonus in the same Round phase and double both dice instead of just one.
Q: can I move the letter that identifies a Room around? Does it take space?
A: the letter cannot be moved around AND it occupies the space it's in.
Q: do I get to unlock a bonus when I complete a Door Bonus Demand (IE: Sammy Vee's Flagstone Entry Bonus)?
A: NO, the Door Bonus Demand is tallied up at the end of the game and it does not allow you to unlock a bonus. Each Layout Client has what's called a "door bonus" Demand that involves a door+something else, is scored separately at the end of the game and is identified by the "door" symbol on the Demand and the scoring sheet:
All the other Demands that can be scored and unlock a bonus all have the post-it icon instead:
Q: the vector drawing tool in Tabletop Simulator is huge!
A: once you select the tool, you can press the " - " button to resize it to a smaller tip!
Default size on the left; resized twice with " - " on the right.
Q: is a single square Deck considered "a deck" if a size is not specified in the demand?
A: YES. To score the Demand below twice, you'll need all unique elements so (1 unique Living Room with at least 1 unique Door, Window and Furniture) + (1 unique Tree) + (1 unique Deck arrangement, any size) + (1 unique Stone)