Gothic is an RPG released in 2001 by German developer Piranha Bytes.
and Update 1: Arrival
2: The Old Camp
3: A wretched hive of scum and villainy
4: The Brotherhood
4.5: Pleasing the Gurus
5: Pledging Loyalty
6: Meeting the Mages
7: Focus for Y'Berion
8: New Camp Revenge
9: The Minecrawler's Nest
10: The Almanac
12: The Ritual & Orc Cemetery
14: Artifacts of Ancient Power
15: The Old Monastery.
16: The Mountain Fort
17: Milten the Fire Mage and the Last Focus
17.5: Returning the Focus Stones
18: The Ore Must Flow
21: A visit to the Not-So-Free Mine
22: The Ulu-Mulu
23: Guardians of the Portal
24: The Orc Temple
25: The Sunken Tower
26: Vengeance, Fire, and Blood.
27: The Ore Mound
28: Chromanin redux
29: The Sleeper
The Magic of Gothic, Part 1 (Addendum)
The Magic of Gothic, Part 2
The Magic of Gothic, Part 3
The armors of Gothic,
One handed weapons: Trained versus
Gothic is an action RPG developed by Piranha Bytes, a German developer,
and released in 2001. It features a rich, 3-D world full of characters
with their own schedules. During the day, they will go about their
business: The smith will be making swords, a chef will be stirring his
pot of stew, and a peasant will work on his home. At night, they will
retire to their shacks or go enjoy a late night pit fight. These are
largely scripted and are not something they will deviate from on their
own. Nevertheless, it adds to the game's atmosphere and adds a bit of
realism to the world.
The game itself takes place in the world of Myrtana, a fairly typical
medieval fantasy setting. Gothic 1 does not take place on the mainland
however! Instead, you take the role of a prisoner sent to a penal
colony to mine magic ore and bolster the King's armory in his fight
against the Orcs that now invade his kingdom.
I'd go into it further but I feel the opening movie sets the mood
Throughout the game, there will be a few instances where I will seek
the opinion of the readers to determine what I do.
If you're interested in this game or the series as a whole then know
that you can find a digital copy of Gothic at the fantastic gog.com
.. This is the version I am playing with at
You can also look for the Gothic Universe
which contains the
first game, the second game and its expansion, and the last game in the
Piranha Bytes developed trilogy. This is by far the best deal.
There are two Piranha Bytes developed sequels to Gothic 1, and one
expansion. Gothic 2 and Gothic 2: Night of the Raven improve greatly on
Gothic 1 gameplay and actually make the controls more user friendly
(Mouse control!). Gothic 3, on the other hand, features a much larger
world (and, in my opinion, boring world) but simplified combat. It also
featured some hysterical bugs on release.
Gothic 3: Forsaken Gods is a standalone expansion to Gothic 3 that was
not developed by Piranha Bytes and is supposed to fill the story
between Gothic 3 and Gothic 4. It recieved terrible reviews and I've
not bothered to buy it. Gothic 4 has been announced by Jowood but it is
being done by another development team. The developers of Gothic 1,
Gothic 2, and Gothic 3 have since moved on to a new project called Risen
When I finish Gothic 1, I'll consider doing Gothic 2 Gold if someone
else has not done it or if there is a demand for it. Gothic 3 is a
different game and I don't enjoy it as much, so if anyone wants to do
that feel free. Gothic 3: Forsaken Gods I will not touch.
The Hero and playable character of the game. Just before he was about
to be thrown into the colony, he was given a letter that is to be
delivered to the Fire Magicians inside the colony. Now he struggles to
do just that, and to also find a way out of the colony.
Diego is the first friendly character that the hero comes across. He
gives a basic description of the Colony and advocates joining the Old
Camp, where he himself lives as a Shadow.
Lester is the one who introduces the hero to the Sect Camp, where he
lives as a novice. He has a good reputation in the camp, oftering
helpand advice to the hero.
Chronos is a Magician of the Circle of Water who resides in the New
Camp along with the rest of his order. He will give magic training and
Lares is the man in the New Camp who inducts new members. He is also a
leader of the rogues.
Lee is the leader of the Mercenaries in the New Camp and is the leader
of the camp alongside the Water Mages. On
the mainland, he was a general to King Rhobar. When he was framed for a
crime he did not commit, the King threw him into the colony.
Cor Kalom is the Guru in charge of creating potions and other materials
that assist in speaking with the Sleeper. He's the second in command of
the Sect Camp. After
the events of Chapter 3, he leaves the camp with some Templars to find
The diggers are commoners of the Old Camp. Poor and dressed in rags,
they are the lowest class of the Old Camp. They tend to live in small
shacks they've built around the Castle's exterior when they are not
assigned to dig in the mines.
Old Camp Guard
These men serve as guards of the Old Camp. They can commonly be found
enforcing what little law there is in the Old Camp or guarding
New Camp Mercenary
The mercenaries work for the Water Mages of the New Camp. They ensure
the scrapers can mine without trouble and protect the mages.
New Camp Rogue
A rogue of the new camp. Skilled in the use of the bow these men
survive by whatever means necessary.
Click on a creature's picture to view an example video.
Click on the camp's map to view a camp walkthrough.