The Let's Play Archive

Command & Conquer: Red Alert

by Jobbo_Fett

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Original Thread: You have miscalculated! - Let's Play Command & Conquer Red Alert 1 (PC)



You have miscalculated! - Let's Play Command & Conquer Red Alert 1 (PC)

Welcome to the second installment of this Command and Conquer Anthology Let's Play. We've gone from humble beginnings to the critically acclaimed sequel, C&C Red Alert. This was the first game of the C&C series that I played and it cemented a deep love and appreciation for cheesy FMV segments, a good story, and fun, somewhat fast-paced RTS action with units that have plenty of style and substance to them. Although I didn't outright state it for Command and Conquer (Tiberian Dawn), I definitely encourage people to follow along as I progress through each game and their expansions.

How this will work

I'm still going through each game, chronologically, along with their associated Expansion packs. As every game features 2 factions, with entirely different campaigns, I will be showing off one "run" through each campaign, with additional posts revealing "missed" content, as Red Alert does feature some branching paths. Anything that is the "main" content will be in video form, and the "missed" missions will be given an overview via Screenshots. (Note: May be turned into videos depending on how annoying it is to grab screens of full maps + deciphering triggers/teamtypes)

I will also attempt to showcase all the available songs and/or cutscenes, again. The version I have appears to have more songs then the original release, and have already ripped some Playstation videos for future content. As with Tiberian Dawn, some issues may arise due to the nature of old files and clunky editors.

What games should we see/expect?

1995 – Command & Conquer COMPLETED!
1996 – Command & Conquer – The Covert Operations (+Sole Survivor content) COMPLETED!
1996 – Command & Conquer: Red Alert
1997 – Command & Conquer: Red Alert – Counterstrike
1997 – Command & Conquer: Red Alert – The Aftermath
1998 – Command & Conquer: Red Alert – Retaliation
1999 – Command & Conquer: Tiberian Sun
2000 – Command & Conquer: Tiberian Sun – Firestorm
2000 – Command & Conquer: Red Alert 2
2001 – Command & Conquer: Yuri's Revenge
2002 – Command & Conquer: Renegade (Or Renegade X)
2003 – Command & Conquer: Generals
2003 – Command & Conquer: Generals – Zero Hour
2007 – Command & Conquer 3: Tiberium Wars
2008 – Command & Conquer 3: Kane's Wrath
2008 – Command & Conquer: Red Alert 3
2009 – Command & Conquer: Red Alert 3 – Uprising
2009 – Command & Conquer: Red Alert 3 - Commander's Challenge
2010 – Command & Conquer 4: Tiberian Twilight



Once again, lets NOT have spoilers, and do a better job at it then the last thread. Some folks haven't played this game, and for others it isn't fresh and there are gaps in who knows what.

Seriously, do not talk about what has not been seen!

Right, so without any further ado, let's jump into the world of Command and Conquer Red Alert!


Einstein: Mr. Hitler!
Hitler: Yes. What's happening? I have no time to stand here!
Einstein: Yes ... I understand ...

The year is 1946(?), Einstein has gone back in time using some sort of device and has "taken care of" Adolf Hitler. He is missing, presumed dead. What ramifications will this have on the timeline? Will there be a World War 2 without its primary instigator, or will time find another person to pick up where one thread left off?

The Soviet Powers [Soviets, for short]

IDEOLOGY: It came to Stalin in a series of dreams. The birthright of the Soviet Empire is nothing less than conquering and dominating the entire globe. And the birthright of Josef Stalin is nothing less than conquering the spirit and dominating the
actions of every Soviet citizen.


BASE OF OPERATIONS: Entire EuroAsian peninsula. Command posts identified in Moscow, Kiev, Stalingrad, Khartoum, Karachi, Da Nang.

MILITARY STRENGTH: Enlisted forces exceed 14 million. Non-regular forces, including police and NKVD, about 7 million.

ECONOMIC STRENGTH: Considerable operating assets believed to be in excess of 486.2 billion Swiss Francs.

POLITICAL STRENGTH: Since every person in the Soviet Union must be a member of the Communist Party, an incredible agent network of over 200 million citizens have infiltrated the governments of most Pan African, Pan Indian and Pan Asian governments with suspected strongholds in Mexico City and Vancouver.

AFFILIATIONS: World Democratic Society; Asian Defense League; Freedom Consortium.

SEE ALSO: Henderson, D.K. and Chou, K.L., Soviet Terrorist Activities



ALLIED FORCES [Allies, for short]

IDEOLOGY: To resist Soviet aggression against any first and second world powers. Uphold ideals defined in World Association of Nations charter.

CURRENT TITULAR LEADER: General Gunter von Esling, Supreme Commander of Allied Forces.

BASE OF OPERATIONS: Headquarters, Unified Operations, London; Northern Theatre, Oslo; Southern Theatre, Madrid.

MILITARY STRENGTH: Enlisted forces about 3.4 million. Non-regular forces, including guerrilla and resistance forces, about 1.7 million. Armament classified per DEFCOM document 177.4, Allied Defense Regulations.

ECONOMIC STRENGTH: Satisfactory. Assets classified because of number of governments and currencies.

POLITICAL STRENGTH: Not applicable. Currently operates as modified Military Junta.

AFFILIATIONS: United Nations

SEE ALSO: Einstein, “A History of Allied Weaponry.” Fort, Charles A., “FInvasions and Telemetry”.




Allied Campaign
Allied Mission 01 "In The Thick Of It"
Allied Mission 02 "Five to One"
Allied Mission 03 "Dead End"
Allied Mission 04 "Ten to One"
Allied Mission 05 "Tanya's Tale"
Allied Mission 06 "Infiltrate and destroy Iron Curtain research center"
Allied Mission 07 "Sunken Treasure"
Allied Mission 08 "Protect the Chronosphere research center"
Allied Mission 09 "Evacuate Kosygin"
Allied Mission 10 "Suspicion/Evidence"
Allied Mission 11 "Secure the river for the navy"
Allied Mission 12 "Takedown"
Allied Mission 13 "Focused Blast"
Allied Mission 14 "No Remorse"

Soviet Campaign
Soviet Mission 01 "Lesson in Blood"
Soviet Mission 02 "The Thin Red Line"
Soviet Mission 03 "Covert Cleanup"
Soviet Mission 04 "Behind the Lines"
Soviet Mission 05 "Khalkis Island"
Soviet Mission 06 "Bridge over the River"
Soviet Mission 07 "Core of the Matter"
Soviet Mission 08 "Investigate Elba island"
Soviet Mission 09 "Liability Elimination"
Soviet Mission 10 "Overseer"
Soviet Mission 11 "Destroy the Allied navy"
Soviet Mission 12 "Capture the control centers [Part 1]"
Soviet Mission 13 "Capture the control centers [Part 2]"
Soviet Mission 14 "Soviet Supremacy"

Countrerstrike Missions
Allies - Sarin Gas: Crackdown
Allies - Sarin Gas: Down Under
Allies - Sarin Gas: Controlled Burn
Allies - Personal War
Allies - Evacuation
Allies - Fresh Tracks
Allies - Trapped
Allies - Wasteland

Soviets - Proving Grounds
Soviets - Besieged
Soviets - Mousetrap
Soviets - Legacy of Tesla
Soviets - Volkov & Chitzkoi
Soviets - Top O' The World
Soviets - Paradox Equation
Soviets - Nuclear Escalation

It Came From Red Alert!

Aftermath Missions
Allies - Harbor Reclamation
Allies - Caught in the Act
Allies - In the Nick of Time
Allies - Production Disruption
Allies - Negotiations
Allies - Monster Tank Madness
Allies - Time Flies
Allies - Absolute M.A.D.ness
Allies - PAWN

Soviets - Testing Grounds
Soviets - Shock Therapy
Soviets - Let's Make A Steal
Soviets - Test Drive
Soviets - Don't Drink The Water!
Soviets - Situation Critical
Soviets - Brothers In Arms
Soviets - Deus Ex Machine
Soviets - Grunyev Revolution

Intro (Literally this post)
Sizzle Reels
A brief look at the rules.ini file
You asked for this!
Soviet Campaign Script #1
Soviet Campaign Script #2
Soviet Campaign Script #3
Soviet Campaign Script #4
Soviet Campaign Script #5
Soviet Campaign Script #6
Taking a look at the maps
Playing a game vs AI
Archive Index